3rd February 2026
Improvements
-
Added support for Power Saver on PS5
You can find more information about Power Saver here: Does the game support Power Saver on PS5?
11th November 2025
Improvements
- Implemented improvements to support better play on the Xbox ROG Ally X
28th October 2025
New Content
- NEW Rapid Travel Network
- NEW Phobias Safe Mode
- NEW Elite Weapons
Improvements
- Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions
- Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck
- Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant
- Enhanced text scaling
- Improved haptics when using DualSense controllers
- Added clearer signposting about the effect of the Red Strain to How to Play section
- Added ingredients to Trader 45's stock for crafting Items
- Improved searching bodies while carrying heavy weapons
- Pressing a direction button on an empty slot will now equip empty hands
- Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory
Fixes
General
- Fixes and improvements to AI in combat and pathing with further animation fixes
- Wide variety of lighting and special effects fixes throughout
- Variety of art, collision and camera fixes throughout
- Small improvements to localisation
- Directional indicators now show for the duration of whistling from NPCs
- The correct crafting sound now plays when crafting makeshift grenades
- Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped
- Fixed the backpack menu remaining accessible after inserting a battery into a robot
- The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time
- Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon
- Pigeons now make pigeon noises alongside their usual flapping
- Corrected the name of Captain Sims’s M. 1911
- The pin in the explosive lure no longer remains when players remove it
- The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from
- The Target Practice achievement now consistently unlocks correctly including with DLC weapons
Quest Specific Fixes
- Mother Jago will now consistently accept that the player has a certain item even if they are infected
- The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries
- The Windfall Shipment lead will now consistently complete even after opening the chest
- Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances
Wicked Isle Story Expansion
- The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’
- Bill Anderson's lead will now resolved in all intended circumstances
- Jean Hamer’s lead will now resolved in all intended circumstances
The Red Strain Story Expansion
- Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC
- The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre
- Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet
- The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances
- Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine
- Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre
Location Specific Fixes
Slatten Dales
- Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office
- Removed some incorrect traversal indicators in the Outlaw's Cave
Casterfell Woods
- Solved Billy Gorse suddenly becoming hostile under specific conditions
Interchange
- The ladder in Data Room C can now be climbed in all intended circumstances
- Players can now no longer be trapped in the Interchange following very specific circumstances
- The door to the Robotics lab will now always shut behind players as intended
- Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange
Wicked Isle Story Expansion
- The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter
- Repositioned an obscured ammo pickup near the Beach Hut on the west beach
The Red Strain Story Expansion
- Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves
- Description of the Commando Knife now reads ‘Average Damage’
- Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted
- The description text for the Contamination Antidote is now consistent with other antidote items
- Music now consistently plays in the Credits after all endings
- Resolved a delay to the Induction Launcher dropping to the floor after dropping it
- Audio in the outro cinematics for each ending will now play consistently
- Players no longer get stuck after jumping on the railings above the water treatment works
- Explosion from induction launcher no longer appears behind robots
- The intercom effect now continues consistently through conversation with Dr Keene
30th September 2025 - Hotfix
Fixes
- Resolved an issue where players were unable to complete one of the endings of The Red Strain DLC if they had already picked up a specific item
- Improved AI to avoid NPCs becoming instantly aggressive as was reported by the community
- Turrets can now be consistently hacked using a certain item
-
Removed an invisible wall that was preventing players from exiting the Abbey Crypt in the Wicked Isle DLC
16th September 2025
New Content
- The NEW Red Strain DLC is now available for purchase
Fixes
General
- Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused
- Improved enemy AI behaviour when transitioning from combat to investigation state
- Equipped icons will now display correctly on inventory items after a transition
- NPCs will now properly face the direction of travel while running
- Fixed an issue where bandits sometimes moved with the wrong animation
- Throwing a sticky bomb near your character will no longer trigger duplicate animations
- Aligned the torch to the player's hand while crawling
- Kicks will now cause the expected flinch reaction on a successful hit
- AI flinch reactions are no longer missing during melee combat
- Improved dialogue timing
- Fixed an issue where weapons disappeared when thrown at a beehive
- Bandits now escalate aggression properly when the player strafes left and right in front of them
- Protocol Soldiers will now take cover in indoor environments when appropriate
- The club, mace, police truncheon, cricket bat, and spiked club will now generate blood VFX when striking enemies
- Spore mines are now correctly detected by Prescience or Attunement abilities before unfurling
- Blood splatters are now correctly generated on enemies or bodies when hit or shot
- The tracked leads icon will no longer display a '?' symbol inside the icon
- Scrolling through a trader's inventory will now no longer incorrectly skip from item 1 to item 6
- The map will no longer refresh unnecessarily when selecting a different region
- Fixed an issue where the player was unable to select any options in the Skills tab
- The 'Unequip' option will now function as expected when selecting 'More Options' on the torch, metal detector, or signal redirector
Quest Specific Fixes
- Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4
- The Exfil Camp will no longer become hostile while the ‘Escape with Captain Sims’ objective is active
- Dr. Garrow will no longer remain hostile if accidentally shot in her cell, even if freed
- Bill Anderson will now respond to the player as expected when the player returns to him following combat initiation
- When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack
- The item description for the Ritual Dagger is now complete in the backpack menu
- Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition
- Pamela Shaw’s dialogue will now update correctly after the murder is solved
- The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave
- After Bill Anderson drinks the flask and changes form, his name will no longer incorrectly display as ‘Bill Anderson’ when highlighted
- After taking certain steps with Oberon and the Abbot’s Head, the ‘Oberon’ and ‘Joyce Tanner’ leads will now track correctly
- Fixed multiple issues with dialogue flow and logic during the conversation with the Journalist in the Journalist House area
Location Specific Fixes
Slatten Dales
- Fixed various texture issues inside the Slate Mine Caves
- Fixed texture issues in the Start Bunker
- A torch can no longer be seen floating in the Slate Mine Caves
Wyndham Village
- Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile
- Villagers will no longer become hostile after the player kills Billy Gorse
Casterfell Woods
- An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it
- A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods
Interchange
- Thralls will no longer clip through each other while attacking the player inside the medical lab
Windscale Plant
- Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant
Midsummer Isle (Wicked Isle Story Expansion)
- Fixed an issue where foliage was floating above a wall in the Abbey grounds
- Fixed texture issues across Midsummer Isle
- A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar
- Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker
- The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village
- The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker
- Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building
- NPCs will no longer clip through walls when chasing the player near the ruined house on the Lime Kilns pathway
17th June 2025 - Hotfix
Fixes
General
- Fixed an issue where, in certain circumstances, no interact button prompt appeared to exit certain locations, such as the Robotics area in the Interchange and Bunker L9 in Casterfell Woods
- NPCs using axes will now perform their second attack at the correct time
- NPCs using blunderbusses will now fire once before reloading as intended rather than twice
- The Reclamation skill will no longer cause all kills to be silent
- Subtitle lines will now appear as normal during bartering when trading low- or high-value items
- Bandits using Enfield rifles are now able to shoot properly from cover
- Sticky bomb explosions are now visible, as intended, when used on a Triffid
- Environmental background audio streams will no longer play during outro sequences
- Fixed an issue where music could briefly be heard after skipping the credits and returning to the main menu even when the music volume was set to 0
- Fixed an issue where, in certain circumstances, Thralls would not attack the player if the player was facing away from them
- Made some small improvements to Menus for Japanese and Simplified Chinese
Location Specific Fixes
Casterfell Woods
- Fixed an issue where Billy Gorse would become hostile toward the player without cause
Skethermoor
- Fixed an issue where, in certain circumstances, the keycard could become stuck in the machine at the entrance to The Interchange
Windscale Plant
- The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office in all circumstances
- The textures of rocks near the meteor in the Oberon Dig Site have been corrected so they are consistent with the player character’s movement
Wicked Isle Story Expansion
- Fixed an issue where certain NPCs could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard
- The 'Squeeze Through' area near the infected honey barrel inside the Brewery Cellar now works as intended
- There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt
- Bill the Boatman will now only perform a hand-warming animation when beside a fire
- There is now a fire in the Cellar Hideout’s fireplace as intended
- A certain, story-important item in the Crypt has now been corrected so the player can no longer stand inside it
- A certain, side-quest-important weapon will now glow when thrown or placed as a pickup as well as when held
- If players choose destructive action in the Crypt, the correct sound will now play
- Fixed an issue where, if the player had the Quiet Movement skill, Fish Ferals would spawn much closer to the player than intended
- The Lake Bandits will now reroute to avoid getting stuck on the ramp beside the damaged boat in the Bandit Fight Club
- Aquatic Ferals will no longer perform an inappropriate vaulting animation on the fence near the broken house in the West Beach area
- Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a certain substance in the Brewery
3rd June 2025
New Content
- The NEW Wicked Isle DLC is now available for Deluxe edition and Deluxe upgrade owners, and available to buy separately
Fixes
General
- Stability and performance improvements
- Added a Hide Crosshair option to hide the crosshair and hit markers on the HUD
- Haptic feedback will now trigger correctly when drawing the bowstring
- Outro cutscenes will skip as intended after selecting the 'Skip Cutscene' option when finishing a mainline quest
- Fixed an issue where, in certain circumstances, the “Equip” option remained available under the “View More” menu after the item was already equipped
- Toggling radios on or off will no longer alert Protocol Soldiers
- The “New Lead Found” message will no longer repeatedly pop up while reviewing new leads or observations in the Notebook
- Buff resistance icons would briefly change to debuff icons when transitioning into a new area
- Enemies will no longer attack the player during conversations with NPCs or quest givers
- Fixed an issue where Protocol Soldiers’ weapons would wobble under certain conditions
- The Metal Detector will now extend immediately after being activated following a jump landing
- Fixed an issue where the club would become invisible after falling a short distance while holding it
- Fixed an issue when if players cancelled a melee weapon throw while sprinting, the return-to-sprint animation would play too quickly and appear unnatural
- Button icons will now appear correctly when using a Steam Controller
- The 'Content Installed' notification will no longer incorrectly display both the Basic Supply Bundle and Enhanced Supply Bundle twice on launching the game for Deluxe Edition player
- Players no longer need to press 'Resume' twice in the Pause Menu to return to gameplay after suspending the game and switching to the Xbox Home screen
- The melee weapon aim tracker now adjusts correctly when switching to a crouched position
- Rifle ammunition stock now replenishes for Molly and Bootsy when they restock
- Player will no longer trigger a slide when there is not enough room to do so to ensure it is easier to drop of edges
- Fixed an issue where a slide would abort instantly and play the animation twice
- Fixed an issue where the equipped hand icon remained on multiple identical weapons after storing the equipped weapon in the dispatch tube
- Stamps can now be removed if placed on top of each other in the map
- Icons in the “Assign to Shortcut” UI will now update to match face buttons when switching to the “1-Hand Left” control preset
- Fixed an issue where in certain circumstances item names and descriptions remained on screen after picking up items
- The ‘Hidden’ indicator now appears correctly when player is hidden in stealth grass and will not show when player is visible to NPCs
- Icons in the crafting recipe list now all use their correct, small versions
- The toggle for the “Hold” option will affect direct recipe clicks in the crafting menu as intended
- Fixed an issue where broken white window frames would bleed when hit
- The correct character is now displayed for Eszett (ß) in the title or description within the 'Options' menu
- The translation for "Left CTRL" has now been corrected in Italian
Quest Specific Fixes
- Dr Garrow will no longer become hostile and attack the player after they shot Dr Holder to save her in the Interchange control room
- Joyce Tanner will now appear correctly on finishing her quest
- The map location will now update correctly to reflect the convoy crash site
- Fixed an issue where the Batteries Not Included achievement would not unlock in certain circumstances
- The scientist from the beginning of the game no longer incorrectly reappears during the Mystery Voice’s ending
- Fixed an issue where Mother Jago would request her book again even after already receiving it in a previous exchange
Location Specific Fixes
Slatten Dales
- NPCs in cleared camps will no longer respawn after reloading a save
- Textures near the Radio Tower in the Outlaw’s Camp, a mine cave and one of the Start Bunker corridors are no longer excessively dark
- Enemy AI will now be able to follow players up a ramp near the entrance to the Waterwheels without getting stuck
Wyndham Village
- Fixed an issue where, in certain circumstances, players could become stuck near the truck on the road to the Band Stand
- The glass on a broken-down car near the gate to Skethermoor is now aligned correctly
- Fixed a crash that could occur after leaving the Bakery
- Protocol Soldiers will now longer shoot the water when they detect leeches
- Subtitles will disappear correctly after answering the telephone
Casterfell Woods
- Improved AI behaviours in this area of the game
- Resolved the low-quality textures on windows inside Grove Castle
- Plants around the statue in front of Datlow Hall will no longer flicker
- Removed an incorrect 'Use' prompt that appeared on loaves of bread in Grove Castle
- Wasps will now spawn from the nest as intended after the player transitioned out of and back into the woods
- Fixed an issue where the trespassing message was popping in and out near the wickerman by the broken tree in Grove Castle
- Vents in the Tank Depot Derelict will no longer reset after leaving the area
- The Macrobiome plant mine near the pond in the garage will trigger as intended when the player approaches
Skethermoor
- The Smuggler’s Tunnel no longer has overly dark or black textures
- Two wooden posts have been separated to avoid clipping into each other inside the Feed Mill building
- Fixed an issue where Outlaws could fire from unintended positions
16th April 2025
Fixes
General
- Resolved an issue where some players would experience random movement and stuttering with their mouse
- Player's orientation will no longer change dramatically after autosaving
- Fixed an issue where the map would sometimes become stuck on only one region
- Fixed an issue where the Inventory occasionally kicked the player from storage tubes
- Resolved an issue where subtitles were disappearing too quickly
- Improved translations for Polish, Brazilian Portuguese, Spanish, Simplified Chinese, Traditional Chinese and French
- Fixed an issue where weapon ammo could go missing when equipping or moving weapons between quick slots
- ‘Already Learnt’ message will no longer remain permanently in the Inventory section
- Resolved an issue in which the map’s region list would not expand if the 'Pause in Menus' setting was enabled
- Fixed a crash that would occur when players traded for weapons while they had full ammo
- The pin of explosive lures is no longer visible after the player has pulled the pin out
- Combat music tracks will now shuffle so players have a lower possibility of hearing the same combat track twice in a row
- Resolved an issue where players were unable to turn off the Developer Console
- Ammo will no longer disappear after equipping a gun to a slot and then dropping the same weapon
- The description for the Modified JM-3 and other JM-3 variants now read correctly as fully automatic
- The Equipment Shortcuts tutorial no longer shows a bandage in a quick slot as this is not possible in game
- The 'Content Installed' notification for Deluxe Edition players on Epic now has correct formatting
- The 'Purchase' text in the DLC screen is has now been translated in Japanese
- The Privacy Policy has now been localised in the crash reporter
- Descriptions have been added for Melee Assist (Strength and Rotation) options
Quest Specific Fixes
- The correct outro will now be played when the player completes the game with Mother Jago’s ending in all circumstances
- Resolved an issue where, under certain circumstances, Joyce Tanner did not appear at her ending location
Location Specific Fixes
Wyndham Village
- Fixed an issue where players could get stuck under the building after exiting The Bakery
- Training stimulants will no longer respawn in the Forgotten Cellar
- Resolved an issue where the bushes near the bandstand would flicker when players got close
Casterwell Woods
- Fixed an issue where, under certain circumstances, players could get stuck in the transition space between the Castle Ruins door and the woods
- A non-existent house no longer appears on the map for the open area near the village gate
Skethermoor
- Resolved an issue where sounds could become muffled on entering the container in front of the Master Control room in the Prison
Interchange
- The door to Lower Robotics/Weapons Testing is now accessible if players complete the puzzle, exit, and then return
- Players will now have safe passage if they do not have enough health or health items to exit the spore cloud and leave Medical
- Punch cards have been replaced with correct cards
10th April 2025 - Hotfix
Fixes
- Resolved issues with audio dropping out
3rd April 2025 - Hotfix
Fixes
- Game stability improvements
- Resolved some issues with Suspend/Resume on Xbox platforms
- Fixed an issue where ladders and other objects would go missing in the Data Stores of the Interchange
A note on issues with audio cutting out during gameplay:
We continue to work on a fix for the audio outages some players have been experiencing. This is a priority and we hope to resolve it as soon as possible.
27th March 2025
Fixes
Global
- Fixed an overlapping issue in subtitles, playstyle warning messages, and barter screens
- Fixed an issue where in some circumstance the AI would not escalate to combat
- Fixed an issue with NPCs (such as Molly, Joyce) getting hostile with you after attacking them once and conversing continuously with them during gameplay
- Fixed an issue where Throwable weapons could clip through the metal barricades
- Fixed an issue with Spits from ferals not generating a PFX, making it hard to see their trajectory
- Fixed issues where the alarm audio did not stop on exfil
- Fixed an issue where multiple characters could turn hostile when the player used tools nearby
- Saves from different game versions are now able to be loaded
- Improved how AI populates when loading an autosave
- Player ammo and trader material counts now appear correctly after bartering
- Fixed an issue where the outro fails to trigger after closing the backpack opened before the end of the conversation and after selecting the escape option during gameplay
- Fixed a cutoff issue in tooltip bar relating to some Russian characters in the menu
- Fixed where item name and description could remain on screen after picking item up in Backpack
- Fixed an issue where the ‘Save game time’ text appeared too long
- Added translations for landmines
- Updated text for Field Time User Setup and Field of View slider
Location Specific Fixes
Slatten Dales
- Improved the effect of the torch in shadowed areas of Slatten Dales
Wyndham Village
- Fixed an issue where the player failed to progress the quest 'Sims wants me question Dr Garrow' if they retrieved the information from Dr Garrow before receiving the quest
Casterfell Woods
- Reduced character clipping through the platform while getting down from the platform near wooden logs
- Improved takedown animation when crouching
- Fixed a collision issue on the rock present near the broken building in the Old Watermill
- Updated lighting to make it easier to find Mother Jago's book in the castle
- Fixed progression issue when the player fails to progress through the quest on interacting with Mother Jago after picking up the Growth Serum and the book of Herbalism during the gameplay
- Fixed an issue with Druids and Mother Jago appearing hostile towards the player character on entering the Castle Ruins for exfil during gameplay if you antagonised them previously
Skethermoor
- Fixed a crash on PS4 which occurred when players idle in Skethermoor for too long
Interchange
- Power on and power up sound in Radio Tower and Robotics Lab now fixed