What audio assistance options will be available?
Aim Assistance
Aim Snap with Audio Cues
If this setting is enabled, when ranged targeting snaps on and off of enemies, unique cues will be played.
Audio Aim Assistance for Ranged Weapons
If this setting is enabled, when aiming with a ranged weapon you will hear ticking cues that change in pitch and frequency to guide your aim to your target. These cues will change when your aim is over a target.
NPCs and Interactions
Passive NPC Audio
If this setting is enabled, NPCs will emit passive spatialised audio to allow you to locate them through sound, and, if you wish, engage them in melee combat.
Audio Cues for Interactions
Atomfall also has settings to enable audio cues for interactions such as opening doors and performing stealth takedowns.
What motion sickness support will Atomfall have?
Atomfall will feature a number of options to help support players who experience motion sickness.
Camera Bob
This setting will allow you to adjust the amount of bobbing the camera does while the player moves, from 100% to 0%.
Camera Shake
This setting will enable you to toggle the presence of camera shakes in game.
Recoil & Sway Reduction
With this setting, you will be able to adjust the amount of recoil/gun sway within a range of 100% to 0% for firing ranged weapons.
FOV
This setting will allow you to adjust the field of view within a range of 50 to 120 degrees.
Motion Blur
This setting will enable you to toggle or remove camera motion blur.
FPS Limit
The FPS options in the game will allow you to set a cap on the game FPS. The options are 30, 60, 90, 120 and unlimited. This can be set independently for foreground and background.
Camera Sensitivity
This setting will enable you to adjust the camera sensitivity across each axis independently.
If you have any questions about accessibility or accessibility features in Atomfall, please put in a request via our Contact Form.