30th March 2026
With this update, Zombie Army VR's co-op servers have been closed. This change has been made following Unity's phased exit from the Multiplay Game Server Hosting Service. Additionally, all players will receive the weapon skins listed below.
New Content
- Strange Brigade Weapon Skin
- Atomfall Weapon Skin
- Zombie Army Weapon Skin
16th October 2025 - Hotfix
This hotfix addresses and resolves a security vulnerability in the Unity engine that Zombie Army VR is built on.
There is no reason to worry but we encourage players to update the game and keep your devices updated.
2nd September 2025
New Content
- Added Horde mode
Fixes
General
- Stability, performance and AI improvements
- Art improvements including correction of floating weapons, and updates to textures for a selection of rifles
- Small adjustments to Japanese, Korean, Simplified Chinese and Traditional Chinese localisation where characters did not appear correctly
- Haptic feedback now consistently performs across supported ProTube devices including the ProTube pistol
- Added further haptic support for PSVR2
- The Fowl Play achievement now consistently unlocks for both players in co-op after fulfilling the requirements
- Fixed an issue where players could experience a softlock after removing their headset for a certain amount of time
- Updated the PCVR rank list to reflect played hours, minutes and seconds rather than the previous incorrect numbering
- Sniper zombies will now consistently focus on bait when bait mines are detonated
- The path of bait and divine grenades thrown via triggers has been improved
- The correct tooltip now appears for the zoom tooltip after switching the primary hand to the left
- In co-op, zombies will now consistently target the alive player when the other player is in the downed state
- The checkpoint progress warning for co-op will only trigger when players select ‘Quit to Hub’
- Helmets removed from zombies will no longer jump off the floor when they are decapitated
- Resolved an issue where players were unable to interact with medkits and syringes if they took a medkit out and then closed the Medbox door
- When using Quest headsets in Link Mode via Oculus desktop app, the title audio will now automatically come out of the headset speakers until the player changes this via Windows audio settings
The Tormented Garrison (Chapter 1, Level 2)
- The Claw hammer now blinks red to indicate damage to the weapon when hitting zombies
- Removed an invisible wall near the door present in the Bunker area
Camp Fear (Chapter 1, Level 3)
- Resolved an issue where, under certain conditions, the initial zombies in the Farmstead South area could get stuck behind the gate
- Fixed an issue where the previous waypoint marker to leave the safe room could fail to disappear after reloading the first checkpoint
- Resolved an issue where, under certain circumstances, the waypoint marker on the lever for the final boss fight could fail to appear
The Pit of Despair (Chapter 2, Level 2)
- Resolved an issue where players could partially fall through the stairs outside the Portal room located at the end of the level
- Fixed an issue where players using teleport movement could get stuck after teleporting outside the airlock area
The Lurking Fear (Chapter 3, Level 1)
- The Grab indicator now consistently highlights when players attempt to pick up ammo from the ammo crate in the corridor following the Upstairs Lab
- Fixed an issue where zombies could be observed immediately falling to the ground after spawning in on a platform in the Reactor Silo
Alarums (Chapter 3, Level 2)
- Resolved an issue where the chapter’s loading screen narration voice lines could overlap with the voice lines that play once players have loaded into the level
From the Pinnacle to the Pit (Chapter 4, Level 1)
- The Grenadier will now melee attack players without fail throughout the gameplay
The Harbinger of Doom (Chapter 4, Level 2)
- Removed an invisible wall attached to one of the ruined walls in by the floodlight in the first forest area
The Crucible of Horror (Chapter 5, Level 1)
- Resolved an issue where ammo cartridges could disappear from some of the Gun Grunt zombies upon eliminating them on the first-floor corridor of the Boss area
Escape the Abyss (Chapter 6, Level 1)
- Removed an invisible wall on the left side of the corridor leading away from the inner sanctum
- Resolved an issue where the 'Place the Key' objective could appear too early for the second key
Battlefield Blitz (Chapter 6, Level 3)
- Zombies attacking the generator will no longer congregate in the same spot
The Entity (Chapter 7, Level 1)
- Improved the voice lines in the final boss fight to avoid too much repetition
- Replaced the sound of the safe room door opening with a more appropriate wooden sound
- Resolved an issue where co-op players could be teleported to the corridor outside of the courtyard if Player 2 was still in the safe room when the host triggered the boss fight cutscene
- Fixed an issue where under specific circumstances players could get stuck behind the fog wall in the Blood Fountain area
- Resolved an issue where, in co-op, skulls would fail to appear around the final boss during the second wave, if players got knocked out while destroying the last skull in the previous wave
- The waypoint marker at small dining room now updates correctly on approaching the fog door in the Occult room
7th August 2025 - Hotfix for Meta Quest PC
Fixes
- Improved default audio settings
We are working on a patch for other platforms that will be releasing soon. Thank you to everyone who has submitted reports. Please continue to keep an eye here on our Help Centre for further updates.
30th July 2025
Fixes
General
- Made further improvements to stability, performance and FPS throughout
- Made a large number of environmental art and killcam adjustments and corrections
- Made improvements to movement, handling and controls
- Improved zombie AI including animation, pathfinding and art fixes
- Added an angle adjustment slider for weapons
- Added a toggle to turn off bullet trails
- Added some clearer messaging regarding co-op saving
- Fire-rates for automatic weapons are now consistent between single player and co-op in all circumstances
- The game will now pause as intended when the players put down their Rift S headset
- The low health vignette will no longer appear when the Screen Vignette option is set to 'Off'
- The muzzle flare that appears when firing as has been realigned for several weapons
- The accuracy of weapons now consistently increases after upgrading 'Handling' from Workbench
- The Weapons Options menu now has the 'Reset to Default' and 'Apply Changes' buttons as intended
Back To Basics (Chapter 1, Level 1)
- Hermann's dialogue now triggers correctly when players complete the objective outside the Farmhouse
The Tormented Garrison (Chapter 1, Level 2)
- Resolved an issue where the Grenade Tutorial could disappear off-screen if players paused the game for a short period of time
- The Tutorial video for Secrets and Skulls now triggers correctly when players take their first trip to the Courtyard
- The Z-Challenge for this level now only unlocks after completing correct requirements
- A dead body has been returned to its designated place in the area before the Bunker
Camp Fear (Chapter 1, Level 3)
- The voiceover that plays at the start of the level will now always trigger correctly
- The 'Clear the Approach' objective now only appears once at the start of the level
- Fixed an issue where the blood seal on the gate could fail to appear during the blood sigil encounter south of the Farmstead
- Resolved an issue where, under certain conditions, zombies would continue to spawn and attack players after defeating the Zombie Commander
- Damage to the Zombie Commander when he's vulnerable will now increase the score/multiplier timer as intended
Excavation Extermination (Chapter 2, Level 1)
- A zombie that was stuck inside the rock on top of tunnel during the 'Defend the generator' objective has now been relocated
- The Safe Room door is now in a location that is consistent with where it appears in a later chapter
The Pit of Despair (Chapter 2, Level 2)
- The green lava falls in the second temple room have been adjusted to better align and fall from the cliffs
- An invisible wall has been removed from the wooden plank walkway in the Inner Sanctum area
- The rat that runs through the corridor outside the second temple room has been slowed down to intended speed level
- The medal for the level’s Z-Challenge will now consistently unlock after fulfilling the required criteria
The Lurking Fear (Chapter 3, Level 1)
- Resolved an issue where a zombie would fail to attack/approach players after they have pulled the lever in the Lift Shaft area
Alarums (Chapter 3, Level 2)
- The error message from the robotic machinery in the Decontamination Chamber is now audible in all circumstances
- Resolved an issue where, under certain conditions, a waypoint marker would fail to disappear after players picked up a particular collectable
From the Pinnacle to the Pit (Chapter 4, Level 1)
- The medal for the level’s Z-Challenge will now consistently unlock including when players throw grenades back at the grenadiers
- Resolved an issue where players were able to trigger the first checkpoint prematurely by clipping their head through the saferoom's door
- Fixed an issue where, in co-op, players’ characters could clip into each other while spawning into the level
- Removed an inappropriate fade to black at the end of the Grenadier scene
The Harbinger of Doom (Chapter 4, Level 2)
- Resolved an issue where the door of the hut in the second starting area be closed after reloading the second checkpoint
- Fixed an issue where players in co-op could get stuck before the door when entering the Huntress Cabin in certain circumstances
- Resolved an issue where, under certain conditions, a waypoint marker would fail to disappear after players moved into the Catacombs area
- A zombie in the crypt that could be seen climbing over nothing near the entrance of the catacombs has now been redirected
The Crucible of Horror (Chapter 5, Level 1)
- Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement
- The pacing of the Zombie Commander transitioning to his vulnerable state has now been corrected
- Ammo cartridges will no longer disappear from the Gun Grunt zombies upon eliminating them in the Labyrinth area
- Resolved an issue where the Small Library Room waypoint marker could reappear after exiting the library
- All the zombies that are intended to drop down into the Labyrinth will now do so
Escape the Abyss (Chapter 6, Level 1)
- The Airlock door will now always close when players move forward into the Aqueduct Airlock area
- An invisible wall that was present above the curved wall located opposite the door in the Aqueduct area has now been removed
- It is now easier for players to crouch near the stairs before the Rocky Path Portal area
Terror Firma (Chapter 6, Level 2)
- The Z-challenge for the level will now always unlock after meeting unlock criteria
- Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement
- An idle Bucket Zombie near the Back Warehouse area is now moving again
- An Enraged Zombie that could be seen running in mid-air has now been grounded
- Resolved an issue where the waypoint marker appearing inside the Bucket Zombie container could fail to disappear after progressing further into the level
Battlefield Blitz (Chapter 6, Level 3)
- A floating crow has been returned to a more natural position
The Entity (Chapter 7, Level 1)
- A few invisible walls in the Blood Fountain courtyard have now been removed
- Resolved an issue where, in specific cases, the last objective marker could fail to disappear on the mission complete screen after completion
- Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement
- Fixed an issue where, in certain circumstances, the waypoint marker for the Brigette Corridors could reappear after reloading the first checkpoint Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement
1st July 2025
Fixes
General
- Improved general stability and performance including tackling some areas where FPS drops could occur
- Made improvements to online play including to connectivity and voice chat
- Implemented a variety of environmental art adjustments and corrections
- Improved zombie behaviour throughout the game including animation and pathing corrections
- Improved Snap Turn functionality to offer a smoother experience
- Zombies will now more effectively target the player shooting at them when they are focussed on another player
- Zombies will now respond to bait grenades whenever players denotate them
- Grenadiers will now take damage from grenades in all circumstances
- Players are now able to open the Pause menu in all intended circumstances; including during killcam
- Improved 3D audio for weapon fire for all weapons
- Suicider zombies will now explode in all intended circumstances after getting eliminated by players
- Indicator for weapons being out of ammo now appears consistently in all situations where it should
- Damage from physical/melee attacks now always applies correctly to Grenadier zombies
- Players’ multiplayer voice chat volume settings will no longer revert to default after closing and relaunching the app
- The names of challenges now appear correctly in all menus
- Fixed an issue where the M1 Garand’s ejected ammo would fail to get restocked back to the ammo pouch while reloading the weapon
- Ammo crates will now close automatically while using teleport mode during gameplay
- Grenadiers will no longer stop throwing grenades when a player’s height is low or crouched
- Heads of welding helmet zombies will now correctly dismember after headshots
- Melee hits with a gun on zombies will now play the correct sound in all circumstances
- Fixed an issue where the circular attachment was detaching from the butt of the rifle upon pulling the bolt back for the M1903 Springfield
- Resolved an issue where ammo crates would fail to open for co-op players if one of the players quit the level
- Fixed an issue where a blood bubble reappears on reloading the checkpoint after completing blood fountains
- Resolved an issue where Bridgette’s body would not appear
- Divine grenade effect will now disappear from zombies as intended
- After taking off their headset for a few minutes during a co-op session, players can now use the Pause menu to quit to the Hub as is intended to be possible
- Resolved an issue where sometimes the loading screen banner could look inverted after reloading a checkpoint in co-op
- Fixed an issue where sometimes suicider zombies would disappear after a red barrel exploded near them
- Fixed an issue where syringes dropped by Medic Grunts would fail to disappear upon reloading the previous checkpoint
- Fixed an issue where a "Connection error" pop-up could unnecessarily appear when scrolling down the leaderboard positions
- Resolved an issue where Loading Screens could be incorrectly positioned, under certain conditions, for players in co-op
- Fixed an issue where the 'Waiting for all players to be Ready' text would incorrectly switch to English for players playing in a non-English language
- When used with the M1903 Springfield, the Damage Upgrade attachment will now increase the damage output of the rifle
- Resolved circumstances where players were unable to switch from Teleport to Free movement in the Options menu
- The Reserve Ammo attachment is now positioned correctly
- Throwing guns at zombies will now stagger them as intended
Shooting Range
- An invisible wall has been removed from the righthand side of the workbench
- The Countdown timer board now prompts players to choose a gun after dropping a weapon outside the training area
Back To Basics (Chapter 1, Level 1)
- Hermann’s dialogue now stops as intended when pausing the game, and continues as normal after unpausing
- Hermann's speaking animation now works as intended during a player’s second interaction with him
The Tormented Garrison (Chapter 1, Level 2)
- Resolved an issue where some players on the Quest 3 experienced a title hang after fighting the horde in the bunker
- Fixed an issue where, in certain circumstances, the document in the Comms Bunker would not spawn in
- The gate leading to the Comms Bunker will now open correctly for both players in co-op regardless of chosen movement style
- The Safe Room is now highlighted as intended with a green lightbulb in the final trench area
- The invisible wall that players could hit on their way out of the Safe Area has been removed
Camp Fear (Chapter 1, Level 3)
- Players in co-op will no longer get stuck before the door if they backtrack when their co-op partner is entering the Bunker
- Fixed an issue where one of the masked zombies could be seen standing still after spawning in the first wave of zombies in the Zombie Commander arena
- The Zombie Commander at the end of the level can now be heard for the duration of the fight
Excavation Extermination (Chapter 2, Level 1)
- Zombies will now die as intended when they jump off the metal walkway during 'Collect the Fuse' objective but don’t land in the play area
- It is now possible for players to pass through the gap next to the minecart outside the Damaged Storage building without being blocked
The Pit of Despair (Chapter 2, Level 2)
- The final objective marker now disappears for both players on the mission complete screen during co-op
- Zombies will no longer get stuck in the green lava pool behind the blood fountain located in the first temple
- The fog wall no longer pushes players back when colliding with it while trying to enter the blood fountain area
- An idle zombie near the statue in the Inner Sanctum area is now moving again
- The pathway leading to the teleport dropdown in the Inner Sanctum area is no longer partially blocked by an invisible wall
- An invisible wall has also been removed from the corridor that leads players to the second temple
- Fixed an issue where, in some circumstances, players were able to move outside the map while using the teleport movement in the rocky path area
- Saferoom door will now shut behind players in all situations as intended
The Lurking Fear (Chapter 3, Level 1)
- The Cleaver that players can find in a certain location now breaks as intended after repeated use
- Resolved some conditions where a zombie could get stuck out of bounds
Alarums (Chapter 3, Level 2)
- Resolved an issue where restarting the first checkpoint could briefly empty the ammo crate
From the Pinnacle to the Pit (Chapter 4, Level 1)
- The Grenadier zombie now only appears once during his introduction in the first Ruined Pathway area
- Fixed an issue where co-op players in teleport mode could become stuck if they were in the hut when the Blood Sigil gate triggered
- Subtitles now play out correctly for the dialogues triggered upon reaching the checkpoint in the Graveyard area, and during the Grenadier zombie encounter
The Harbinger of Doom (Chapter 4, Level 2)
- Fixed an issue where players could get stuck behind the fog wall to the Crypt area in certain circumstances
- Throwing the femur to kill zombies will now contribute towards the level’s Z-Challenge
The Crucible of Horror (Chapter 5, Level 1)
- Controllers now vibrate when the safe room door opens after reloading the checkpoint
- Removed an invisible wall that could partially block the entrance door to the prison after reloading the last checkpoint
- Players can now continue play during the level’s dialogue as intended and no longer need to wait for it to finish
- Resolved an issue where, under specific conditions, zombies were able to attack the player through the wall in the basement area
- The Commander is no longer silent during his fight and introduction at the end of the level
Escape the Abyss (Chapter 6, Level 1)
- Fixed an issue where the line 'Good work! Find another and bring it here' could repeat in certain circumstances after reloading a checkpoint
- Removed an invisible wall that could block the pathway that leads to the Aquaduct Airlock
- An invisible wall has also been removed from the pathway leading to the blood fountain in the first temple
Terror Firma (Chapter 6, Level 2)
- Throwing the hammer to kill zombies will now contribute towards this level’s Z-Challenge
Battlefield Blitz (Chapter 6, Level 3)
- Resolved an issue where the waypoint marker for the next area could incorrectly trigger at the end of the Trench area
- Fixed an issue where zombies could fall on the ground after spawning during the 'Defend the generator' objective
- A wayward zombie has now been redirected to destroy the generator as originally instructed
The Entity (Chapter 7, Level 1)
- The cleaver on the dining table can now be picked up
- Subtitles will now play correctly during the dialogue that players hear when making their way towards the courtyard area
- Resolved an issue where, under specific conditions, players could get teleported back to the Occult room
19th June 2025 - Hotfix for PCVR & PSVR2
Fixes
- General performance and stability improvements including resolving some issues where ammunition and damage behaved incorrectly
We are working on a hotfix for Quest platforms that we will release as soon as possible. Thank you to everyone who has submitted reports. Please continue to keep an eye here on our Help Centre for further updates.
13th June 2025 - Hotfix for PSVR2
Fixes
- Fixed an issue where in specific conditions the game would not load past the loading screen
- Fixed an issue where changing the system language while the game was running would cause the first loading screen after game reboot to appear completely black