1st July 2025
Fixes
General
- Improved general stability and performance including tackling some areas where FPS drops could occur
- Made improvements to online play including to connectivity and voice chat
- Implemented a variety of environmental art adjustments and corrections
- Improved zombie behaviour throughout the game including animation and pathing corrections
- Improved Snap Turn functionality to offer a smoother experience
- Zombies will now more effectively target the player shooting at them when they are focussed on another player
- Zombies will now respond to bait grenades whenever players denotate them
- Grenadiers will now take damage from grenades in all circumstances
- Players are now able to open the Pause menu in all intended circumstances; including during killcam
- Improved 3D audio for weapon fire for all weapons
- Suicider zombies will now explode in all intended circumstances after getting eliminated by players
- Indicator for weapons being out of ammo now appears consistently in all situations where it should
- Damage from physical/melee attacks now always applies correctly to Grenadier zombies
- Players’ multiplayer voice chat volume settings will no longer revert to default after closing and relaunching the app
- The names of challenges now appear correctly in all menus
- Fixed an issue where the M1 Garand’s ejected ammo would fail to get restocked back to the ammo pouch while reloading the weapon
- Ammo crates will now close automatically while using teleport mode during gameplay
- Grenadiers will no longer stop throwing grenades when a player’s height is low or crouched
- Heads of welding helmet zombies will now correctly dismember after headshots
- Melee hits with a gun on zombies will now play the correct sound in all circumstances
- Fixed an issue where the circular attachment was detaching from the butt of the rifle upon pulling the bolt back for the M1903 Springfield
- Resolved an issue where ammo crates would fail to open for co-op players if one of the players quit the level
- Fixed an issue where a blood bubble reappears on reloading the checkpoint after completing blood fountains
- Resolved an issue where Bridgette’s body would not appear
- Divine grenade effect will now disappear from zombies as intended
- After taking off their headset for a few minutes during a co-op session, players can now use the Pause menu to quit to the Hub as is intended to be possible
- Resolved an issue where sometimes the loading screen banner could look inverted after reloading a checkpoint in co-op
- Fixed an issue where sometimes suicider zombies would disappear after a red barrel exploded near them
- Fixed an issue where syringes dropped by Medic Grunts would fail to disappear upon reloading the previous checkpoint
- Fixed an issue where a "Connection error" pop-up could unnecessarily appear when scrolling down the leaderboard positions
- Resolved an issue where Loading Screens could be incorrectly positioned, under certain conditions, for players in co-op
- Fixed an issue where the 'Waiting for all players to be Ready' text would incorrectly switch to English for players playing in a non-English language
- When used with the M1903 Springfield, the Damage Upgrade attachment will now increase the damage output of the rifle
- Resolved circumstances where players were unable to switch from Teleport to Free movement in the Options menu
- The Reserve Ammo attachment is now positioned correctly
- Throwing guns at zombies will now stagger them as intended
Shooting Range
- An invisible wall has been removed from the righthand side of the workbench
- The Countdown timer board now prompts players to choose a gun after dropping a weapon outside the training area
Back To Basics (Chapter 1, Level 1)
- Hermann’s dialogue now stops as intended when pausing the game, and continues as normal after unpausing
- Hermann's speaking animation now works as intended during a player’s second interaction with him
The Tormented Garrison (Chapter 1, Level 2)
- Resolved an issue where some players on the Quest 3 experienced a title hang after fighting the horde in the bunker
- Fixed an issue where, in certain circumstances, the document in the Comms Bunker would not spawn in
- The gate leading to the Comms Bunker will now open correctly for both players in co-op regardless of chosen movement style
- The Safe Room is now highlighted as intended with a green lightbulb in the final trench area
- The invisible wall that players could hit on their way out of the Safe Area has been removed
Camp Fear (Chapter 1, Level 3)
- Players in co-op will no longer get stuck before the door if they backtrack when their co-op partner is entering the Bunker
- Fixed an issue where one of the masked zombies could be seen standing still after spawning in the first wave of zombies in the Zombie Commander arena
- The Zombie Commander at the end of the level can now be heard for the duration of the fight
Excavation Extermination (Chapter 2, Level 1)
- Zombies will now die as intended when they jump off the metal walkway during 'Collect the Fuse' objective but don’t land in the play area
- It is now possible for players to pass through the gap next to the minecart outside the Damaged Storage building without being blocked
The Pit of Despair (Chapter 2, Level 2)
- The final objective marker now disappears for both players on the mission complete screen during co-op
- Zombies will no longer get stuck in the green lava pool behind the blood fountain located in the first temple
- The fog wall no longer pushes players back when colliding with it while trying to enter the blood fountain area
- An idle zombie near the statue in the Inner Sanctum area is now moving again
- The pathway leading to the teleport dropdown in the Inner Sanctum area is no longer partially blocked by an invisible wall
- An invisible wall has also been removed from the corridor that leads players to the second temple
- Fixed an issue where, in some circumstances, players were able to move outside the map while using the teleport movement in the rocky path area
- Saferoom door will now shut behind players in all situations as intended
The Lurking Fear (Chapter 3, Level 1)
- The Cleaver that players can find in a certain location now breaks as intended after repeated use
- Resolved some conditions where a zombie could get stuck out of bounds
Alarums (Chapter 3, Level 2)
- Resolved an issue where restarting the first checkpoint could briefly empty the ammo crate
From the Pinnacle to the Pit (Chapter 4, Level 1)
- The Grenadier zombie now only appears once during his introduction in the first Ruined Pathway area
- Fixed an issue where co-op players in teleport mode could become stuck if they were in the hut when the Blood Sigil gate triggered
- Subtitles now play out correctly for the dialogues triggered upon reaching the checkpoint in the Graveyard area, and during the Grenadier zombie encounter
The Harbinger of Doom (Chapter 4, Level 2)
- Fixed an issue where players could get stuck behind the fog wall to the Crypt area in certain circumstances
- Throwing the femur to kill zombies will now contribute towards the level’s Z-Challenge
The Crucible of Horror (Chapter 5, Level 1)
- Controllers now vibrate when the safe room door opens after reloading the checkpoint
- Removed an invisible wall that could partially block the entrance door to the prison after reloading the last checkpoint
- Players can now continue play during the level’s dialogue as intended and no longer need to wait for it to finish
- Resolved an issue where, under specific conditions, zombies were able to attack the player through the wall in the basement area
- The Commander is no longer silent during his fight and introduction at the end of the level
Escape the Abyss (Chapter 6, Level 1)
- Fixed an issue where the line 'Good work! Find another and bring it here' could repeat in certain circumstances after reloading a checkpoint
- Removed an invisible wall that could block the pathway that leads to the Aquaduct Airlock
- An invisible wall has also been removed from the pathway leading to the blood fountain in the first temple
Terror Firma (Chapter 6, Level 2)
- Throwing the hammer to kill zombies will now contribute towards this level’s Z-Challenge
Battlefield Blitz (Chapter 6, Level 3)
- Resolved an issue where the waypoint marker for the next area could incorrectly trigger at the end of the Trench area
- Fixed an issue where zombies could fall on the ground after spawning during the 'Defend the generator' objective
- A wayward zombie has now been redirected to destroy the generator as originally instructed
The Entity (Chapter 7, Level 1)
- The cleaver on the dining table can now be picked up
- Subtitles will now play correctly during the dialogue that players hear when making their way towards the courtyard area
- Resolved an issue where, under specific conditions, players could get teleported back to the Occult room
19th June 2025 - Hotfix for PCVR & PSVR2
Fixes
- General performance and stability improvements including resolving some issues where ammunition and damage behaved incorrectly
We are working on a hotfix for Quest platforms that we will release as soon as possible. Thank you to everyone who has submitted reports. Please continue to keep an eye here on our Help Centre for further updates.
13th June 2025 - Hotfix for PSVR2
Fixes
- Fixed an issue where in specific conditions the game would not load past the loading screen
- Fixed an issue where changing the system language while the game was running would cause the first loading screen after game reboot to appear completely black