18th March 2025
New Content
Purchasable Additional Content (included as part of the season pass)
- New DLC Mission: Vercors Vendetta
- New DLC Propaganda challenge: Pour Les Français
- New Weapons
- M1941
- Armaguerra OG-44
Free Content Redeemable from Stores
- Sniper Elite 5 Weapons – M.1903 + M1A1 Gov.
- Character Skins – Lieutenant Karl Fairburne + Field Jacket
Free Multiplayer Content
- Free New Multiplayer Map Castle: St. Raymond
- Free Sniper Elite 5 No Cross Map: Flooded Village
Fixes
General
- Fixed several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies.
- Fixed cases where Kill List Targets could become stuck in a permanent state of combat
- Various overlapping text issues resolved (localisation / text size)
- Fixed an issue where Harry’s Voice over dialogue did not play in Axis invasion when using phones
- Fixed an issue where the mission description for ‘End of the line’ mission was missing in Korean
- Fixed an issue where the translation for the Liberation skin description was missing in Japanese
- Fixed an issue in which the “Flameout Medal” would not unlock after killing Kruger with explosives
- Fixed an issue in which a no cross player could become hostile to team members after being downed
- Fixed an issue in which sabotaging the generator would not cause the timer to start the challenge
- Fixed an issue where weapon wheel text could overlap with other text when using a 4K monitor
- Fixed some incorrect text when achieving certain medals
- Fixed an issue in Axis invasion where the invasion state description would disappear when interacting with a workbench or restarting the level
- Fixed some issues with unconscious Kill List targets falling out of the playable space
- Fixed an issue where players could lose access to standard ammo
- Adjusted the unlock criteria text for the ‘Set to Blow’ Achievement/Medal to be more clear
- Fixed an issue where the Gaswaffen AI characters would display a duplicated helmet in kill cams
- Improved Sound Masking when destroying vehicles
Weapon Specific Bug Fixes
- Fixed an issue where unassisted rifle kills did not track kills made in iron sights
- Corrections to weapon stats for several weapons
- Made the unlock criteria for the ‘Classic Tommy’ Foregrip attachment more consistent
- Fixed an issue where the max ammo count would briefly display instead of the current ammo count
- Fixed an issue where some suppressors did not unlock after completing Propaganda missions (though players will need to re-complete the relevant propaganda mission to get the unlock to trigger)
- Gewehr 43 - Fixed an issue with the reload audio
- M1 Garand - Fixed an issue in which the SMG workbench was unlocking an M1 Garand attachment
- Lee No.4 - Fixed an issue where the overpressure magazine blocked iron sights
- Berthier 1916 - Fixed an issue where the Liberation Rifle wrap was not displaying correctly on all barrels
- Lebel Model 1886 - Fixed an issue with the bolt not getting pulled back fully
- Mas 44 - Corrected the position that the weapon sits when on the player character’s back
- Mosin-Nagant M91/30 - Added a safety check to mitigate an issue where players could complete the unlock criteria but not unlock the weapon. Affected players may need to complete a propaganda sniping mission again for this to unlock to trigger.
- UD-42 - Corrected the stats for the ‘Lightened and Blued’ barrel attachment
- Trench Gun - Fixed an issue where the weapon name would get truncated in the MP menu in certain languages
- Karabiner 98 - Fixed a few cases where the ‘Leather Hood’ attachment would display incorrectly when combined with other attachments and cosmetics
- M1918 BAR
- Fixed an issue where the overpressure barrel blocked iron sights
- Improved the look of the Liberation skin on this weapon
- Nagant M1895
- Fixed a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine in MP
- Fixed an issue where kills towards unlocking the Integral Suppressor were not being tracked correctly
- Model 1907
- Fixed an issue where parts of the weapon could become invisible
- Adjusted the recoil recovery whilst a scope is fitted
- M1912
- Fixed an issue where the incorrect master medal name was listed for the Oak Autumn Camo unlock
- Fixed an issue where the weapon could fail to unlock after meeting the unlock criteria
- MP.44 (temporary Weapon) – Fixed an issue where the audio was inconsistent between when the enemy fires the gun vs when the player fires the gun
Campaign
Behind Enemy Lines
- Fixed an issue in which enemies would continue chatting when unconscious
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various texture issues which appeared black
- Fixed issues in which the player’s movement was jittery coming down vines and stairs
Dead Drop
- Fixed an issue with the player falling through the map
- Fixed an issue in which players were seeing out of the map when in a specific doorway
- Fixed an issue with vaulting not working on a vine
- Fixed an issue with an invisible wall stopping players from shooting Gestapo in one location
- Fixed an issue in which if playing co-op, a joining player would not get the “File O’Facts” achievement if the host player picked up the last 3 files for the side objective
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an visual issue in which rock assets were appearing through a staircase wall
- Fixed issues in which the minimap was changing to the internal view when still traversing outside in two locations
- Fixed various issues with unnecessary cover
- Fixed an issue in which a section of the basement in “La Brasserie” had little light sources
- Removed an unnecessary unlock prompt that appeared on the safe door after igniting the satchel charge slowly
Sonderzuge Sabotage
- Fixed an issue in which Harry unlocked the penthouse door while facing a different direction
- Fixed an issue in which an AI holding a spotlight did not respond to the player
- Fixed an issue in which the Kill Target Claude La Ronde would get stuck in the environment, spin and then teleport
- Fixed an issue in which an AI’s spotlight would pass through the storage room wall
- Fixed an issue in which a co-op player would spawn inside a wall
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various texture issues (including a floating decal)
Collision Course
- Fixed an issue in which a certain grenade type could be picked up but could not be equipped
- Fixed various issues in which grenades would fall through the map if thrown
- Fixed an issue in which there was an invisible wall that prevented pushing the Kill Target Spiegel into the Dam
- Fixed an issue with a missing Exfiltration Point marker
- Fixed an issue in which “Lost it’s way Gnome” achievement would not unlock for an invading player
- Fixed an issue in which players could not go prone in the train station
- Fixed an issue with grass clipping into a building
- Fixed various texture issues (including an incorrect texture on a window)
- Fixed collision on stairs near the farmhouse
Devil’s Cauldron
- Fixed an issue in which players would get stuck on a platform next to the zipline in the U boat area
- Fixed an issue in which enemies would sink into the stairs
- Fixed an issue in which players could not ascend the stairs
- Fixed an issue in which players could not descend the cargo net
- Fixed an issue in which the Quarry Lake starting point intel/marker did not stay on the map long enough for players to find it
- Fixed an issue with missing cover
- Fixed an issue in which reinforcements truck coming from the exfil road would not move
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various floating asset issues (including a floating AI)
- Fixed various texture issues
Assault on Fort Rouge
- Fixed an issue in which Kill Target Uwe Schoene would not return to the fireplace
- Fixed an issue with a missing fence asset
- Fixed various in which grenades/explosives would either get stuck mid-air, or could not be thrown out of windows.
- Fixed various issues in which the player was unable to shoot out of windows
- Fixed an issue in which in a specific area enemies could shoot through the floor
- Fixed a watchtower stair issue in which players could not crouch and walk up
- Fixed an issue in which some ladders could be climbed up but not down
- Fixed various floating asset issues
- Fixed various texture issues
Lock, Stock and Barrels
- Fixed an issue in which the player could fall through the map near the coast path
- Fixed an issue in which AI were spawning in front of the invader
- Fixed an issue in which enemies could shoot through a staircase at the mansion
- Fixed an issue in which ammo could not be collected due to missing interaction
- Fixed an issue in which the leg animations would look broken when passing through a specific doorway
- Fixed an issue in which an objective marker did not disappear with the “Swift Hands” skill equipped
- Fixed an issue in which the incorrect ammo type was appearing near the Kill List Target
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed various unnecessary movement prompts
- Fixed various floating asset issues (including roof tiles and a truck floating)
- Fixed various texture issues
End of the Line
- Fixed an issue in which players were able to tag some non-destructible assets
- Removed an unnecessary movement prompt that meant the player got stuck on the lockers
- Fixed an issue with missing objective text
- Fixed an issue in which AI would get stuck on a staircase
- Fixed an issue in which the player could not climb down the barn ladder
- Fixed an issue in which there was AI stuck under the map
- Fixed an issue in which the player could not get up to a guard tower
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an issue with an overly dark room
DLC: Lights, Camera, Achtung!
- Fixed an issue in which the player could fall through the map near the Radio Comms
- Fixed an issue in which Hitler would stay indoors
- Fixed an issue with a spawner for invading players
- Fixed an issue in which explosive ammo could not be picked up
- Fixed an issue in which the “Challenge Unlocked” pop up text after picking up the Propaganda poster was incorrect
- Fixed an issue in which “Hawker” was not capitalised in outro text
- Fixed an issue in which some bottles could not be collected
- Fixed various texture issues
- Corrected medal description for ‘That’s a Wrap!’ medal
Propaganda
La Résistance
- Fixed an issue with a vine that was not climbable
- Fixed an issue in which some cars did not act as cover
- Fixed various issues with inaccessible items
- Fixed an issue with an unclaimable vine
- Removed unnecessary movement prompts
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various misaligned or floating assets
- Fixed various texture issues
Le Sniper
- Fixed various texture issues
Libération
- Fixed an issue with a misaligned medkit and ammo box
Prendre Le Maquis
- Fixed an issue in which the player would fall through a bridge
- Fixed an issue in which an AI would get stuck in the environment, spin and then teleport
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed unnecessary movement prompts
- Fixed various misaligned or floating assets
La Voix Du Maquis
- Removed an invisible wall
Pour Une France Libre
- Fixed an issue in which players were able to get extra time without fulfilling the criteria (wrong weapon types)
- Fixed an issue in which the player was able to get out of bounds
- Fixed an issue with the player being able to get on top of a destroyed truck, to appear floating
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various floating assets
Multiplayer
General
- Fixed an issue where the Otto Kruger skin could not be tagged properly
Deathmatch Rail Yard
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed unnecessary movement prompts
Deathmatch Alpine Resort
- Fixed an issue in which the map size was inconsistent
No Cross River Front
- Fixed an issue in which the player fell through a staircase
- Fixed an issue with lighting popping in and out
- Fixed various texture issues
No Cross Alpine Gorge
- Fixed an issue with missing map markers
- Fixed an issue in which the player character would move strangely on tower stairs
- Fixed an issue where the characters leg animations would look broken when traversing in certain areas
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed unnecessary movement prompts
- Removed unnecessary cover prompts
- Fixed issues with a missing cover prompt
- Fixed an issue with lighting popping in and out in the Pump House
- Fixed various texture issues
- Fixed various misaligned or floating assets
- Fixed lighting issues in which rooms were overly dark
- Fixed an issue in which the Garrison Balcony was overly lit
- Fixed various issues with lighting popping in and out
Survival
General
- Fixed an issue where the map could display command post locations incorrectly and the player could spawn in the wrong location when swapping between survival maps
- Fixed an issue in which completing Pest Control would not increase the Survivalist medal
Mark of the Eagle
- Fixed an issue in which the player would fall through the map after being downed
- Fixed an issue in which AI could spot and shoot the player through a wall near the Military Depot
- Fixed an issue in which a tank got stuck in an out of bounds area
- Fixed various texture issues
- Fixed various misaligned or floating assets
Fortress Command
- Fixed an issue in which a player could go out of bounds
- Fixed various issues with AI getting stuck (inside a building or under stairs)
- Removed various unnecessary movement prompts
- Fixed various texture issues
- Fixed various misaligned or floating assets
25th February 2025 - Hotfix
Fixes
- Fixed a memory issue that led to various crashes
- Fixed a crash caused by AI
- Fixed issues with extra magazines appearing on the:
- Lee Enfield
- ZK-420S
- Fixed an issue with a misaligned barrel on the M1918
- Fixed an issue with the mission description for Devil’s Cauldron
- Fixed an issue with Propaganda medals not appearing as achieved on the Propaganda Mission Select screen
18th February 2025
New Content
- Free all-new Alpine Gorge No Cross map
- Free Sniper Elite 5 classic Pest Control Survival map
- Free Sniper Elite 5 classic Alpine Resort Deathmatch map
Fixes
General
- On PC, mouse and keyboard settings affecting performance and FPS issues have been resolved - this was most commonly reported during Kill Cams
- Issue with the player spawning with a low number of bullets has been resolved
- Weapon unlock issues resolved for the K98
- Fixed weapon visual issues for M1935 and M1911
- Improvements to the quality of the localisation
- Fixed an issue with the inventory which resolved:
- Key items some being unusable after picking up
- Pickups sometimes registering as the wrong item type
- Harry’s contextual dialogue has been reduced to make him less chatty - this does not affect mission specific dialog
- Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
- Fixed an issue in which players were not able to pick up the K98 after being dropped by enemies
- Fixed an issue with some weapons not appearing on the back of certain character skins
- Various UI improvements (fixing overlapping text)
- Improvements to game stability on all platforms
Mission 1 - Behind Enemy Lines
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an issue with enemies shooting through a wall
- Removed unnecessary traversal prompts
- Fixed an issue in which tutorial pop ups were reappearing
- Visual improvements to cutscenes
- Water has been improved
Mission 2 - Dead Drop
- Fixed an issue with a window that could not be climbed through
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed various objects that were floating
- Fixed issue with the eagle at the top of the fort not breaking
- Fixed issues with invisible walls blocking throws
- Fixed a dialogue event issue
- Fixed various texture issues
- Fixed a number of staircase clipping issues
Mission 3 - Sonderzuge Sabotage
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed tagging issues with explosive barrels
- Fixed an issue with Claude De Ronde leaving the kill area
- Fixed an issue with enemies shooting through a wall
- Improved player messaging for “Search for Clues on the Superweapon” objective
- Fixed various assets that were floating
- Fixed various texture issues
Mission 4 - Collision Course
- Fixed unclimbable vine
- Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
- The visual quality of the water has been improved
Mission 5 - Devil’s Cauldron
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed unclimbable net and ladder
- Fixed an issue with a seam allowing the player to see out of play space
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
Mission 6 - Assault on Fort Rouge
- Fixed issue in which NPC’s were spawning on top of each other
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed cover at Fortress Gate
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed missing VFX impact issue
- Fixed various texture issues
- Fixed various assets that were floating
- Lighting has been improved in the abbey
Mission 7 - Lock, Stock and Barrels
- Player will now not time out of the opportunity to poison the cup in the Kill List challenge
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed a floating objective marker
- Fixed various texture issues
- Fixed various assets that were floating
- Minimap switching issues resolved
- Missing satchel charge VFX resolved
Mission 8 - End of the Line
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various objects that were floating
- Fixed various texture issues
- Fixed an issue with enemies being able to unlock the workbench door from an unintended side leaving the padlock floating
Mission 9 - All or Nothing
- Fixed asset clipping
- Fixed enemy scope glint being visible through a building
Target Furher - Lights, Camera, Achtung
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed an issue in which special ammo only provided 1 bullet
- Fixed various texture issues including an instance of being able to see out of world.
- Fixed various assets that were floating
- Fixed an issue with enemies being alerted through walls
- Fixed an issue with an incorrect key binding prompt
Multiplayer
General
- Fixed an issue in which players were able to roll “torpedo” out of No Cross maps
- Fixed an issue in which players could still shoot after being killed in multiplayer modes
No Cross - River Front
- Fixed various asset clipping and texture issues
- Fixed an issue in which a player would instantly die if they went too close to a door in the basement
- Fixed exploit where second level of hotel was accessible
Deathmatch - Rail Yard
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Deathmatch - Destroyed Town
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Minimap abrupt behaviour fixed
Deathmatch - Chateau Grounds
- Fixed a collision issue in which the player got stuck near the balcony
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various asset clipping and texture issues
Survival - Mark of the Eagle
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Survival - Fortress Command
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
10th February 2025 - Hotfix
Fixes
- General performance improvements
- Visual fixes for some menu components