8th July 2025
Fixes
General
- Fixed an issue where controller inputs on PC occasionally displayed the wrong icons
- Resolved an issue where, under specific conditions, players could get into a state where they could not collect standard ammunition
- Fixed an issue where aiming directly up could cause the player’s character to bend unnaturally
- Resolved an issue where some facial animations briefly displayed incorrectly when crouched behind cover
- Reduced cases in Authentic mode where a white targeting box would appear around an enemy when scoped
- Fixed a case where, in certain circumstances, the Epilogue mission would not unlock after completing all other base campaign missions
- Corrected the unlock requirement for the last item slot in Campaign and Survival loadouts
- Improved the readability of the DLC labels in Russian
- Improved how the Resistance Fighter headgear fits on some characters
- Fixed an issue with the Razer Peripherals so that the keyboard lights are correct on the main menu
Weapon Specific Fixes
General Weapon fixes
- Fixed the .24 Shot special ammo’s stats displaying incorrectly in the loadout
.303 MK1 - Fixed a bug where the kill feed would mention an incorrect weapon name for kills with this weapon
Armaguerra OG-44 - Fixed tag for the Engraving skin in the loadout menu
Auto 5 - Fixed the Golden Hex skin displaying incorrectly on the top of the weapon
Gewehr 43 - Fixed an issue where the Overpressure Magazine & MG13 Trench Magazine would visually persist after reloading
Hi-Power 9mm
- Improved the appearance of several skins on the weapon
- Fixed incorrect attachment unlock display message for the Hi-Power Compensator muzzle
M1912 - Fixed an issues where the ammo clip would visually persist after reloading and switching weapons
M1918 BAR - Fixed an issue where the Brushstroke Camo cosmetic would not cover all parts of the weapon
M1941 - Fixed description for Calibre Conversion magazine
M1A1 Gov. - Improved the appearance of several skins on the weapon
MAB Model D - Fixed the Golden Hex skin displaying incorrectly on the end of the weapon barrel
Machine Pist.40 - Fixed the Golden Hex skin covering unintended surfaces
Machine Pist.44 - Improved the appearance of several skins on the weapon
MAS 36 - Fixed the Reinforced Band foregrip overlapping with cosmetic wraps
Model1907 - Improved the appearance of several skins on the weapon
SIG MKMS - Improved the appearance of several skins on the weapon
Stengun MK2 - Improved the appearance of several skins on the weapon
SVT-40 - The correct attachment unlock message now appears for the Performance Tuned barrel
Thompson - Fixed an issue where skins did not display in iron sights aim
Trench Gun - Fixed the Golden Hex skin displaying incorrectly when in iron sights aim
Welrod - Fixed the Golden Hex skin displaying incorrectly when in iron sights aim
Campaign Mission Fixes
Behind Enemy Lines
- Fixed issues where the objective location was occasionally displayed incorrectly
- Fixed cases where soldiers were incorrectly labelled as Gestapo in the binoculars
- Improved cases where the player wouldn’t grab the edge on the metal platform near the Supply Depot
- Fixed cases where sound masking was present but no audio was playing
Dead Drop
- Fixed various asset clipping, texture and lighting issues, and ladder animations
- Fixed some objective markers areas not disappearing part way through completion
Sonderzuge Sabotage
- All walls in the green shed near the river are now solid
- Fixed an issue where the player could not fully climb a ladder on the archway at the end of the mission
- Adjusted hotel garden patrols to fix issues caused when raising the alarm
Collision Course
- Improved the location marker for the “Find and eliminate intel sources” objective
- Resolved an issue where one of the Stone Eagles was not always visible from all intended locations
- Fixed the description of the kill list target when they are viewed by an invader
- Fixed issues with the player camera when using certain ladders in confined areas
Devil’s Cauldron
- Improved crouch walking on the metal stairs at the entrance to the Kleine Blume area
- Fixed issues with the player camera when using certain ladders in confined areas
Assault on Fort Rouge
- Fixed various asset clipping, texture and lighting issues, and ladder animations
- Removed an invisible wall on upper walkways inside the town
- Fixed some objective markers not disappearing part way through completion
- Players are no longer able to roll under the gates in the bunker
- Fixed an issue where players would get stuck part way up the stairs near the transponder location
- Fixed issues with the player camera when using certain ladders in confined areas
Lock, Stock and Barrels
- Improved visibility in some areas when and aiming down sights over a railing
- The truck parked in the V1 Site area can now be destroyed as intended
- Improved cases where bullets we blocked on some objects behind the V1 launch ramp
- Search area circles now appear as intended throughout the mission
End of the Line
- Fixed an issue where enemy AI soldiers could have issues traversing through the Blockhaus door when it was open and around it when it was closed
- Fixed an issue where the player would appear half crouched when walking through a specific tunnel
- Fixed an issue stopping players from completely climbing a ladder to a watch tower
- Improved camera angles when players use certain ladders
- Resolved an issue where under certain conditions the player’s character would not appear in the Loadout screen
DLC: Lights, Camera, Achtung!
- Fixed various asset clipping and texture issues
- Fixed an issue where an enemy soldier was getting stuck on their patrol route
- Removed access to an unintended area where players could get stuck
- Fixed an issue where the objective could display incorrect text during the exfiltrate part of the objective
DLC: Vercors Vendetta
- Improved the resolution of the Propaganda poster collectable when players are close to it and repositioned it slightly so it’s not clipping into the wall
DLC: Striking Range
- Fixed an issue where enemy soldiers would be stuck under some stairs near the kill list target
- Fixed an issue where an enemy soldier would fire a flare gun under some camouflage netting.
DLC: Mud and Thunder
- Fixed various floating objects, asset clipping, texture issues and lighting issues
- Improved camera angles when players climb certain ladders and vines
- Improved the flow of the Kill List objective so Arno Lembke can be still killed if enemies are alerted before the letter is posted
- Resolved an issue where, under certain conditions, the incorrect ammo would appear in a crate in the Underground Facility
- Fixed an issue where Arno Lembke could appear reluctant to move after the letter was given to him
- The poster in the Gestapo house is now the correct way around
- The Propaganda pop up now appears correctly alongside the Service Record update after collecting the Propaganda poster
- The fuel line to the rocket is now connected correctly
- Smoke now appears in all circumstances after completing V2 objective
- Fixed various translation and text display issues
- Fixed an issue causing some objective markers to not disappear after unselecting them
- Fixed an issue where certain enemies would automatically enter the investigation state shortly after starting the mission
- The destruction after completing the V2 objective now always triggers correctly
- Fixed some cases of enemy soldiers AI getting stuck near the V2 launch site
- Improved image resolution for intro and outro videos
- Fixed an issue where a co-op player could spawn out of bounds
- Fixed enemy soldier patrol routes in some cases near the kill list target
- Fixed an issue where autosave could not trigger after completing the V2 Rockets objective
- Fixed the Destroy Resistance Documents objective not appearing when opening the locked door in certain ways
- Fixed and issue with the V2 Rocket when manual saving during the launch sequence
- Multiple issues fixed for co-op play when interacting with multiple rocket objectives at the same time
Propaganda Specific Bug Fixes
General
- Fixed an audio issue with the user interface
Prendre Le Maquis
- Fixed a truck that was floating above the ground
Résistance, Révolution, Vengeance
- Fixed a case where a truck would spawn incorrectly if the player went from the campaign level to the Propaganda version of the map
- Added the ability to vault over a few low walls that were missing the prompt
Multiplayer Level Specific Bug Fixes
General
- Made the instructions for unlocking the sixth item slot clearer
- Fixed some cases where unlock notification pop-ups would appear twice
Deathmatch Chateau Grounds
- Removed an invisible wall on a balcony overlooking the main courtyard that was blocking grenade throws
- Blocked players from sprinting off one of the balconies to prevent them falling and taking damage
Deathmatch Landing Zone
- Fixed a case where players could get stuck if they walked on top of a fallen tree
No Cross Trident Beachhead
- Fixed a case where players could go prone under one of the large ships to pass inside it and have an unfair advantage
- Fixed a case where going prone between some metal barriers could cause the player character to fall out of the game world
- Blocked players from walking up a wall that allowed them to bypass the no-cross barrier
- Fixed an issue where some metal fences did not display properly
Alpine Resort
- Fixed a case where some white paint would not display properly from certain distances and angles
No Cross Fortress
- Fixed a couple of cases where parts of the environment were incorrectly lit
No Cross River Front
- Fixed some cases where players could enter unintended parts of the map and gain an advantage
- Resolved a case where going prone between some crates and a metal barrier could cause players to fall out of the game world
- Resolved a case where going prone under some scaffolding could cause players to fall out of the game world
- Fixed an issue where players could get stuck in a falling animation near a barrel on one of the bridges
Survival Specific Bug Fixes
Fortress Command
- Fixed an issue where players could not pass next to a bench near command post C
- Fixed an issue where players could fail to grab a ledge and fall into an intended inaccessible area and get stuck
Mark of the Eagle
- Moved the medkit spawn location to inside the supply crate for consistency
Tide of War
- Fixed some railings to allow the player to now vault over
- Fixed a case where the enemy soldiers could shoot through a wall
The Gallant Few
- Resolved some issues where enemies would fail to spawn in
- Adjusted some elements near the edge of the playable space to make it visually clear why the player cannot travel down to the riverbed area
- Moved a sniper spawn location closer to the player so they can be more effective
- Improved how enemies approach the player after the command post changes
- Fixed an issue where a sniper could fall out of the map when sustaining non-lethal damage
- Resolved some issues where enemies would fail to approach the target command post
- Fixed an issue where an enemy bike could get stuck outside the playable space
- Fixed an issue where enemies could fail to detect players if they were positioned on a wooden bridge
- Resolved issues where enemies could get stuck when approaching players
- Fixed an issue where players could get stuck between a truck and some sandbags
17th June 2025
New Content
Paid Content (included as part of the season pass)
- New DLC Map: Mud and Thunder
- New DLC Propaganda challenge: Résistance, Révolution, Vengeance
- New Weapons: Auto-5 Shotgun + MAS 36 Rifle
- New Weapon Skin: Golden Hex
- New Weapon Skin: Brushstroke Camo
Free Content Redeemable from Stores
- Sniper Elite 5 Weapon – Mod.712
- New character skin – Marie
- New character skin – Lady of Liberty
Free Multiplayer Content
- Free New Survival Map: The Gallant Few
- Free Sniper Elite 5 DM Map: Trident Beachhead
- Free Sniper Elite 5 Survival Map: Unwanted Guests
Fixes
General
- Added several fixes to improve level unlocks for campaign missions played out of sequence whilst in co-op
- Fixed some cases where mission completion was not being registered correctly and therefore not giving appropriate unlocks
- Fixed an issue where dialogue could play whilst the level is loading after moving from an older patch patch to the latest patch
- Reduced cases where players could encounter a crash when completing a mission
- Made aesthetic improvements to entering the scope at extreme angles
- Fixed an issue where the player card would overlap with chat text in multiplayer in some languages
- Corrected some labels for attachments to indicate which ones come from DLC weapons
- Fixed an issue where the Paratrooper Beret did not display visually on the US Paratrooper skin
- Fixed an issue where medals referring to the ‘Vercors Vendetta’ mission were not labelled correctly
- Fixed an issue where a medal referring to the ‘Light’s Camera Achtung!’ mission was not labelled correctly
- Fixed an issue in the settings where if players turned voice chat off and on, they could not change the voice chat mode until refreshing the page
- Added survival medals for some of the maps that did not have them previously
- Fixed an issue where the text was cut off in the notification when achieving the ‘That’s a wrap’ medal
Weapon Specific Bug Fixes
General Weapon issues
- Fixed an issue where some weapons did not unlock correctly when reaching the required campaign progress
- Fixed an issue where the 7.5mm Conversion Magazine did not increase Muzzle Velocity
- Fixed an issue where the ‘Magazine Pouch’ attachment was incorrectly requiring kills in MP. It is now unlocked through campaign progress.
- Fixed an issue where the ‘Leather charging Handle’ had incorrect unlock requirements
- Fixed an issue where large Pistol Stocks would display clipping through the character on the loadout screen
- Fixed some UI text in Axis invasion that would get cut-off when playing in Russian
- Fixed some text on the collectable ‘Scuttle Instructions’ from the ‘Devil’s Cauldron’ mission that would get cut-off when playing in Russian
Gewehr 43 – Fixed an issue where the Liberation wrap would not display correctly on this weapon if the ‘Extended Marksman’ barrel attachment was used
Trench Gun – Fixed an issue where a shotgun shell would incorrectly display close to the trigger when using a female character
Karabiner 98 – Fixed an issue where the ‘Thin Grip Tape’ attachment would clip through the Ghillie Rifle Elite wrap if they were both equipped at the same time
M1A1 Gov. – Fixed an issue where certain cosmetic skins failed to display on the stock of the weapon
DL Carbine – Fixed some cases where progress was not being registered properly for the ‘Extended Suppressor Barrel’ attachment unlock.
Armaguerra OG-44
- Corrected the description text for the ‘Extended Magazine’ attachment
- Improved the reload animation for this weapon
ZK-420S – Fixed an issue where the ‘Reenforced Band’ attachment would clip into each of the available rifle wraps
Mars Automatic – Fixed an issue where skins for this weapon would appear low-resolution on some platforms
SVT-40 – Fixed an issue where the Ghillie Elite wrap would not display correctly when used in combination with either the ‘Short Carbine’ or ‘Heavy Parkerized’ barrel attachments
M1918 BAR – Fixed an issue where the ‘Rubber Buttplate’ attachment would not display correctly on certain platforms
Campaign
Behind Enemy Lines
- Fixed an issue where co-op partners could fall out of the game world if they joined whilst the host player was stood close to the generator objective
- Fixed an issue where if both Flak cannons were destroyed at the same time in co-op, the flak cannons could display incorrectly
Dead Drop
- Corrected an issue where a set of vines was not climbable in invasion mode
- Fixed a case where co-op partners would spawn inside a wooden platform if the ‘Scaffold Yard’ alternative start location was used.
- Fixed an issue where if the player knocked the kill list target unconscious, placed him near the rat bomb and shot it, the challenge would not register as completed
Sonderzuge Sabotage
- Fixed an issue where the player character’s feet would clip through the floor at an overlook close to the default mission start point
- Fixed an ammo pick-up that did not give the correct amount of ammo
- Fixed an issue where the player character could get stuck permanently falling if they stood in a certain spot between some train couplings
- Fixed an issue where a body crate would remain lit even after surrounding lights had been shot out
- Fixed a case where one of Harry’s dialogue lines would still play even if the player was not playing as Harry
- Fixed an issue where a duplicate intact tank model could appear as one got destroyed
- Fixed an issue where players could pass through a railing
- Removed a visual bug where players could see out of the game world in the garden area
- Fixed an issue where the player could not go prone on one of the metal walkways
Collision Course
- Fixed an issue where players can hang but not be able to get back up on the railing used for the kill list challenge
- Added a window frame that was missing from one of the windows near the railway station
- Added a missing prompt for the drop-down option on one of the ladders on the Damn
- Fixed an issue to ensure co-op partners spawn with the player when they use an alternate start point to start the level
Devil’s Cauldron
- Removed some invisible collision around the submarine dock so it doesn’t stop bullets
Assault on Fort Rouge
- Fixed a ledge takedown being briefly delayed before the kill actually occurs
- Improved the collision of a ladder by an AA gun so the player can no longer occasionally run through it
Lock, Stock and Barrels
- Fixed a rock wall so it now correctly uses its high-resolution textures
- Removed some invisible collision around a body crate so it doesn’t stop bullets
- Fixed a ladder so the player can now climb up it
- Fixed an issue where if you threw a knocked out sniper of the top of the windmill the objective marker wouldn’t be removed from the now dead body
- Adjusted some curtains so they no longer go through some open windows
End of the Line
- Removed some invisible collision in a crater
- Fixed a rare instance where enemies could go through a set of stairs
- Removed an unnecessary section of floating railing
- Adjusted a rock so its no longer floating a bit above the ground
- Modified the walls on turret locations so they have higher detailed textures
- Fixed the distance to a flak gun when tracking the objective
- Fixed the Zugwerfer turret so its now destroyed after shooting it
- Fixed a rare instance where you could spawn at the wrong start location
- Fixed a ladder on a roof where looking down it would cause terrain to disappear
- Improved the lighting on the outro cutscene
DLC: Lights, Camera, Achtung!
- Fixed rare instance when picking up a body would leave the body on the floor
- Adjusted the lighting in a few places to help them match the surroundings
- Removed the ability to get stuck when dropping off a caged ladder
- Fixed a small visible hole in the terrain by the battery cannon
- Fixed the spawn location for a client when the host is in a few locations in the level
- Fixed the biography of the hidden gnome as it was displaying the wrong one
- Fixed a flicker shadow in the church
- Fixed the black sections of ears on the loading screen
- Fixed objects not appearing when looking out of a warehouse
- Fixed the Xbox app progression bar for 'Take 5, and.. ACHTUNG!' so it now tracks correctly
DLC: Vercors Vendetta
- Fixed the “Lucky Rabbit’s Foot” collectible displaying the wrong description
- Fixed some collision where you could climb down and through the ground
- Fixed a lantern so it can now be destroyed
- Adjust some collision to stop the player being able to fall into and then get stuck in a mine cart
- Adjust the geometry so the player can no longer see a motorbike in the distance from the start point
- Removed some invisible collision outside the windmill so the player can shoot through it
- Fixed the propaganda poster pickup notification not correctly showing the level name
- Fixed the spawn location for a client when the host is in a few locations in the level
- Adjusted the lighting on the player when they are by some sandbags at the Artillery Battery
- Fixed the lighting in a couple of spots in the windmill
- Removed the ability to go prone on stairs around the North Nerbelwerfer
- Fixed the propaganda poster sometimes appearing low resolution
DLC: Striking Range
- Fixed the lighting when using the Harbour Cave workbench
- Fixed one of the German voice lines was not being played correctly
- Fixed the collision on a wooden crate
- Removed a section of invisible collision on some railings stopping bullets passing through it
- Improved the collision at the bottom of some stairs
- Fixed If the kill list target runs to the nearby stairs he no longer gets stuck
- Fixed some instances where doing a stealth takedown near boxes could cause the body to fall through the geometry
- Fixed a small area of missing geometry to stop falling through the map
- Fixed a section of invisible collision stopping the flare guns flare by some stairs
- Moved a Schu-mine so its no longer partially in a crate
- Removed some invisible collision a section of a battlement so it can be shot through
- Added the end of a small wall that was missing
- Fixed a rare instance where enemies could shoot through a section of the floor
- Add a few extra sets of bolt cutters to the level
- Adjusted a couple of paintings so they are now flush against the walls
- Fixed the ability to climb up a vine by the bridge
- Added collision to some sandbags on a wall to stop the player being able to see through them when next to them
- Fixed a zipline which wasn’t able to be used
- Fixed enemy reinforcements that arrive now patrolling once they are no longer in an alerted state
- Modified the name of one of the keys to help explain what its for
- Removed the ability to get out of the playable area at one of the lookout towers
- Add a few more satchel charges to the level
- Adjusted a poster near the church so it is now flush against the wall
- Fixed a hole the player could drop down and be stuck on some barrels
- Moved a small patch of grass so its positioned correctly
- The information on the in-game store page now scrolls so you can see all the content in the DLC
- Fixed a few textures on a battlement so they appear correctly
- Adjusted the lighting on the water in the sewers to closer match the surroundings
- Fixed some light bleeding through a wall by a road
- Added shadows to a few crates that were missing them
- Fixed one of the subtitles not displaying correctly when in the underground area with the kill target
- Improved a couple of translations for the tagged info on the kill target
- Fixed subtitles not displaying correctly for a Jager
- Fixed the spelling of the 'Vergeltungswaffe' medal in Portuguese (Brazil)
- Fixed the biography information of the tagged reinforcements around the Castle
- Adjusted a couple of textures on the road near the Castle
- Added more glow to one of the lamps in the basement
- Adjusted the level description box on the menu so it doesn’t get overlapped by the objective star
- Fixed up a small black area underneath a sandbag wall
- Fixed the ability for the camera to clip into a few things in the Sea Cave
- Lowered the amount of invasion phones in the level
- Switched the idle animations for a Spotter
- Improved the lighting in a tent in Castle area
- Fixed the Kill Target so when he is pacified his body falls correctly
- Removed any light bleeding through the stairs near the jail
- Adjusted the collision on some rubble when the player is prone
- Improved the lighting in one of the side rooms in the facility
- Modified a few small textures in a corridor so they aren’t so dark
- Adjusted the height position of an enemy leaning against a wall
Propaganda
General
- Fixed where if the player had unlocked a propaganda challenge and tried to load it but had uninstalled that DLC, it will now take you to the correct store page to re-install that DLC
- Fixed an exploit where the player could use traps to kill enemies but not start the timer
Vivre Libre Ou Mourir
- The loading screen now shows the date of the operation
- Updated the amount of enemies on the menu to match the amount in level
Pour Les Français
- Updated the amount of enemies on the menu to match the amount in level
Multiplayer
Deathmatch St.Raymond
- Fixed when shooting through the open café windows they no lower have glass effects
Deathmatch Landing Zone
- Improved the lighting in certain areas so places no longer feel overly dark
No Cross Alpine Gorge
- Fixed an exploit to be able to get out of the level boundary
No Cross Fortress
- Improved the collision on the wooden platform near the ‘Stream Crossing’
- Fixed an exploit to be able to get out of the level boundary
Survival Specific Bug Fixes
General
- On the menu the lines connecting the command posts now all connect correctly
- The ‘Survivor’ ribbon now also unlocks when completing a DLC survival map
- Fixed that completing a DLC survival map now counts to skin unlocks
Pest control
- Fixed the map zoom level when selecting Operation Monarch on the menu
- There is now a best score medal for the survival map
Fortress Command
- The vines at the back of a building are no able to be climbed up
- Generator near the Central Apartment Block is now correctly position at ground level
Mark of the Eagle
- Fixed a chest high wall not able to be vaulted over
Tide of War
- Fixed enemies being able to shoot through a specific wall in the Courtyard Apartments
- Fixed a small amount of terrain not correctly appearing when hidden behind a wall
29th April 2025
New Content
Paid Content (included as part of the season pass)
- New DLC Map: Striking Range
- New DLC Propaganda challenge: Vivre Libre Ou Mourir
- New Weapons:
- SVT 40
- Mars Automatic
- New Skins:
- Resistance Fighter (Harry)
- Ghillie Suit Elite (Harry)
- New Rifle Wrap: Ghillie Rifle Wrap Elite
Free Content Redeemable from Stores
- Sniper Elite 5 Weapon – D.L. Carbine
- New Rifle Wrap – Covert Elite Rifle Wrap
Free Multiplayer Content
- Free New No Cross Variant of Multiplayer Map Destroyed Town
- Free Sniper Elite 5 Death Match Map: Landing Zone
- Free Sniper Elite 5 Survival Map: Tide Of War
Fixes
General
- Added additional safety checks to trigger the ‘Master-at-arms' achievement for players who have met the requirements
- Fixed a rare instance where enemy soldiers were getting stuck in an alerted stated
- Fixed a bug where the player could have no items in their loadout
- Fixed the description text for a shot distance medal in ‘End of the Line’
- Extra checks added to ‘Secondary Supremacy’ medal to ensure tally updates correctly
- Fixed an issue with an incorrect pop-up notification appearing after killing after killing 20 invaders
- Fixed an issue where the player could get a ribbon for completing a Survival map but not the associated trophy / achievement
- Fixed a Spanish text error in the Service Record for a collectible from ‘Collision Course’
- Fixed a description text error for the ‘Survivalist’ medal to reflect only needing to complete a single survival map
- Fixed the description text for the ‘Oh Gnome you don’t’ medal to correctly show the amount required to unlock it
- Extra checks added to the ‘Crème de la Crème’ medal to ensure that it is unlocked once the criteria have been met
- Extras checks added to the ‘Pen Pals’ medal to ensure that it is unlocked once the criteria have been met at all medal ranks
- Fixed a description text error for the ‘That’s a Wrap’ medal
- Fixed an issue where certain subtitles wouldn’t play on Authentic difficulty
- Fixed an issue with being unable to perform Takedowns on enemies that are leaning against a wall
- Fixed several characters hair clipping through the German Field Cap
- Fixed an issue in German where a Tutorial title wouldn’t nicely fit over two lines
- Fixed an issue where the camera could clip slightly into the wall when going into scope when next to it
- Fixed an issue where the player character could drop off climbed vertical pipes to their death
- Improved the loading time of the high-resolution textures on the Service Record
- Fixed an issue where some Kill List Targets would not be alerted by thrown bottles nearby
- Fixed an issue where medals were not always tracked correctly when completing a level on Authentic difficulty
- Improved messaging when an Axis invasion rematch is denied
Weapon Specific Bug Fixes
General Weapon issues
- Rebalanced the damage over distance fall-off for a number of weapons
- Fixed an issue where the ‘Reduced Load Magazine’ could get stuck attached to some rifles after interacting with a Pistol workbench
- Fixed several cases where magazines would be displayed on the stock of the weapon in addition to the standard location.
- Fixed some text issues with weapon descriptions
- Fixed some text issues with unlock requirements for weapons
- Fixed an issue where a pop-up displayed an incorrect weapon attachment unlock for SMG’s
- Fixed an issue with progress tracking for the unlock of the A2 optical scope
- Fixed various weapon stats displayed for ‘Rate of Fire’
- Fixed an issue with “Reinforced Band”, “Bramit Suppressor”, “Maxin 1910 Suppressor” and “HUB 23 Supressor” unlock requirements
- Fixed various bugs in which the weapon would clip with the player character
- Fixed various stats for special ammo
- Corrected the description for the ‘Heavy Bolt’ receiver attachment
Gewehr 43 – Fixed and issue where a magazine attachment was positioned too high
Mas 44 – Corrected the unlock criteria text for the Extended Magazine attachment
Model 1907 – Made improvements to mitigate cases where triggering a reload only partially reloaded the weapon
M1A1 Gov. – Corrected typo in description for the 30RD magazine
Welrod – Corrected the unlock requirement text for the ‘Reinforce Overpressure’ Receiver attachment
Nagant M1895 – Improved animation displayed whilst carrying a body and using this weapon
Erma.36 – Improved the aesthetics of the Engraving skin on this weapon
.32 Ruby
- Fixed some parts of the grip that displayed incorrectly as pink
- Improved the holding animation for female characters using this weapon
Armaguerra OG-44
- Reduced model clipping when aiming down the weapon sights
- Improved the appearance of the Liberation DLC skin on this weapon
PIAT (temporary weapon)
- Improved animation when aiming at harsh angles
- Fixed an issue where kills with this weapon displayed incorrectly in the Kill-feed
ZK-420S – Fixed an issue in which the DLC Liberation Skin would obscure iron sights
Campaign
Behind Enemy Lines
- Fixed an issue where the level would not render outside the house in the outro cutscene
- Fixed an issue where the cracks on the dam could display twice in a cutscene
Dead Drop
- Improved collision boxes to help the player mount curbs when carrying bodies
- Fixed an enemy going out of bounds on the map
- The ‘Search Vertigo’s Apartment’ objective now correctly updates once the player reaches the first floor of Vertigo’s apartment
- Removed the invisible wall by the zipline near to the underground entrance to the town
- Removed a little box from on top of a set of sandbag walls
- Fixed a bug where the lighting on Harry when he is in an underground area is brighter than it's meant to be
- Improved the collision box for a few small pillars at the ends of walls
- Improved the collision on a few sets of stairs to make it easier to go up or down them and to match up with the players legs better
- Fixed the characters leg position when on the wooden platform near the start of the level
- Improved the collision of a set of climbable vines to now make the character closer to the wall
- Fixed a lighting bug on a wall outside the library
- Removed the invisible wall by the stone wall near the start of the level
- Improved the rendering on the fountain in the church gardens
- Adjusted stairs across the map to allow players to walk up them smoother when crouched
- Improved visual quality of the stairs by the main fort
- Fixed an area where the player character partially clips through the floor
Sonderzuge Sabotage
- Improved certain areas where collision was incorrectly blocking rockets and grenades
- Adjusted some windows in the train station to improve players ability to tag through them
- Fixed an issue where the main objective marker was not displaying on the mission preparation screen
- Improved the AI pathing of the Kill List target when he returns from combat state to passive state
- Fixed an issue where the objective marker would not update as the player gets close to some documents as part of the main objective
- Fixed some cases where stone texture decals were mis-applied to windows
- Improved some stairs around the map to allow the player to walk up/down them smoother
- Made improvements to how dialogue plays when resuming a saved game
- Fixed a case where dropped weapons could fall through a metal walkway (near the left-side bridge)
Collision Course
- Fixed a case where an enemy AI would run off a crane to his death once damaged
- Removed an inaccessible bottle pick-up
- Fixed a case where the co-op partner could spawn behind a locked gate when using an alternate start location
- Fixed an issue where the mission boundary warning displayed at the exfiltration point
- Fixed cases where the player character could not take cover on certain stone walls
- Fixed some cases where players could not walk up stairs smoothly
- Fixed a case where some birds float above the ground
- Fixed an issue in which enemies could shoot through some walls
Devil’s Cauldron
- Fixed some places where the player character could not take cover against some sandbags and walls
- Fixed a visible hole in the floor geometry at a road checkpoint near the guard house
- Fixed a couple of cases where enemy AI could see and shoot the player character through walls/rocks
- Fixed a case where crouching when using a zipline could cause the player to fall into the lake
- Disabled dropping from the zipline over the lake to prevent players entering an out of bounds area
Assault on Fort Rouge
- Fixed a couple of issues with the AI pathing of Uwe Schoene to ensure he approaches the correct location for the Kill List challenge and will still path correctly after being alerted
- Fixed a couple of cases where enemies/enemy bodies and a truck would float above the ground slightly
- Improved collision for throwable items in certain parts of the level
- Fixed a bug where a tank could disappear when it was destroyed
- Fixed a visible hole in the floor geometry in the tunnel that leads to the castle basement
- Repositioned some crates that were visibly floating in the Abbey
- Fixed an issue where players could climb under the floor near a broken part of the castle wall
- Amended the lighting on the stairs leading to the first floor of the town hall
- Fixed some smoke VFX that was rendering incorrectly
Lock, Stock and Barrels
- Fixed an issue where players could place a satchel charge on doors and then use a key to open it, now placing a satchel commits to this method of opening the door and removes the other option
- Fixed several issues that occurred when alerting the Kill List target during his drinking animation
- Fixed an issue where the objective marker remained present after killing all of the Elite Snipers as part of the optional objective
- Fixed an issue in which enemies would spot/shoot the player through a wall from the Western Farmhouse alternate start point
End of the Line
- Improved throwables collision around certain parts of the level
- Added collision to a metal railing to prevent the player character passing through it
- Removed a satchel charge from an inaccessible room
- Deleted a pink texture visible from the lookout ruins spawn point
- Fixed a visible hole in the floor geometry in one of the bunkers
- Fixed an issue where Axis invaders could not reach a certain location that the host player could
- Fixed an issue where the player character could not drop down into a trench
- Improved one of the Axis spawn locations to avoid the player getting stuck
Epilogue
- Visually improved the headlight on the motorbike in the cutscene where Kruger gets on a bike
DLC: Lights, Camera, Achtung!
- Improved throwables collision around certain parts of the level
- Fixed an issue where one of the cables remained incorrectly after destroying the radio tower
- Fixed some cases where invisible walls incorrectly stopped the player character
- Fixed some cases where players could not walk upstairs smoothly whilst crouched
- Improved the accessibility of some ladders that were either inaccessible or difficult to use
- Fixed an issue where the Propaganda poster collectable would sometimes display in a low resolution
- Fixed a case where players could climb on a crate that was unintended
- Fixed some climbing areas in and around the church
- Blocked player character going prone in the water in the cave at the default level start
DLC: Vercors Vendetta
- Added improved translations for the objective flavour text in non-English Languages
- Removed ability to incorrectly access a zipline whilst stood on top of a bridge
- Fixed an issue where the player character can get stuck near one of the workbenches
- Corrected the names and binocular tag info for the Sniper enemies
- Removed floating sandbag
- Added sound effect for approaching the propaganda poster collectible
- Fixed an issue where some birds did not fly away when approached
- Fixed a hole in the map that allowed players to fall through the floor
- Fixed some cases where invisible walls incorrectly stopped the player character
- Fixed an issue where Harry’s dialogue could get interrupted by other dialogue
- Fixed an issue where enemy AI failed to wake up the Kill List target if he was knocked unconscious
- Fixed an issue where enemy AI dialogue could get interrupted buy the Kill List target’s dialogue
- Improved the pathing of the Kill List target so he does not walk through another AI after the conversation
- Fixed a case where an enemy AI was floating when sat down
- Improved throwables collision around certain parts of the level
- Improved the AI pathing of the artillery spotter at the top of the windmill
- Fixed an issue where the medal counter would update incorrectly if the player quit during the outro cutscene
- Fixed some cases where players could not walk upstairs smoothly whilst crouched
- Increased the difficulty of the longshot medal to be more consistent with other levels
- Fixed an issue where AI clipped through a barrel when searching for the player character
- Fixed an issue where an enemy AI’s idle animation did not line up with in-level objects
- Improved stealth consistency when hiding in bluebells
- Fixed an issue with shadows popping in/out near the water wheel
- Improved climbing accessibility around the Nebelwerfers
- Adjusted landed parachute models to look more realistically placed
- Improved the framerate in the hidden resistance stash (where one of the workbenches is)
- Improved sound masking throughout the level
Propaganda
General
- Improved the way medals are displayed based on the difficulty selected so that it’s clear what score is required to achieve a gold medal
- Fixed an issue where medals would incorrectly display as locked on the results screen
- Fixed a UI issue where ‘Un De Trop’ displayed even if it wasn’t selected
La Résistance
- Fixed an issue where the timer would start incorrectly when the player character hangs from a wall
- Fixed some lighting issues on the ground in several locations
Libération
- Added a shadow to the battlement wall
Prendre Le Maquis
- Fixed an issue where you could hang on a walkway with no way to climb back up
Un De Trop
- Fixed an issue with a missing texture
Multiplayer
General
- Fixed an issue in which enemies would not spawn in during Survival on wave 6
- Improved the tracking of the ‘Lightened Assembly’ Receiver attachment to include over-the-shoulder kills
- Improved text spacing on the UI that details how players were killed
Deathmatch St.Raymond
- Improved visibility of Café signs
- Removed the ability to climb in an area that was unintended
- Removed unnecessary climb prompt on top of a door
- Fixed an issue where the mini-map showed the exterior map whilst indoors
- Fixed some lighting issues in the 'La Brasserie' building
- Stopped player character walking through a door in the 'La Brasserie' building
- Removed an unnecessary climb prompt in the ‘Café du Matin’ building
- Stopped player character being able to walk up some piles of boxes
- Stopped player character being able to move partially into a stone pillar
- Fixed some lighting issues on the floor near Vertigo’s apartment
- Fixed an issue with missing café signs
Deathmatch Destroyed Town
- Improved collision to the furniture in an attic to stop the player being pushed through the floor
- Added the ability to vault over a wooden box that previously couldn’t
- Removed the ability to vault over a small section of wall in the northeast corner of the wall, to stop the player having with the nearby debris
- Fixed an issue with a shadow by the town hall so it now appears correctly
- Added shadows to a few bushes that were missing them
- Fixed an issue where the player would not grab the edge of a ledge when moving off a ledge near a zipline
- Removed an unneeded climb prompt near the burning car
- Improved the climb interaction area on a wall to stop the resulting landing hitting a wooden box
- Fixed an issue where the players legs could slightly go into a table whilst vaulting over it
- Fixed an issue where after climbing to the top of some vines the player would not successfully stand on the ledge above
- Fixed an issue where vaulting over an indoor table would briefly show the outside map on the minimap
- Fixed various stair issues including collision and minor placement adjustments
- Fixed various issues with throwable not behaving as expected with the environment (getting caught on a piece of environment or going through areas they shouldn’t)
Deathmatch Chateau Grounds
- Removed an invisible ledge that was next to one of the Chateau’s balconies
- Fixed an issue where the player would not grab the edge of a ledge when moving off the side of a balcony
- Improved the collision of one of the tables in the kitchen to more closely match its physical shape
Sniper Elite 5 Map - No Cross Flooded Village
- Fixed an issue where the camera could clip through wooden planks covering some windows
- Fixed an issue on a path where the textures didn’t align correctly
No Cross Alpine Gorge
- Fixed an issue where being at a specific location certain objects in the distance wouldn’t appear
Survival
Sniper Elite 5 Map - Survival Pest control
- Fixed an issue where ‘Duke’ operation wouldn’t unlock for clients after completing the ‘Baron’ operation
Survival Fortress Command
- Fixed an issue where a vehicle could become stuck out of the level when playing online
- Removed an invisible wall near the church
- Improved the collision box on a gravestone to more accurately match its physical shape
- Fixed a few pillars on a building as their bases were slightly above the ground
- Fixed a few windowsills that were missing their textures
- Fixed a set of stairs that were not placed against from the wall
- Fixed a set of small steps that finished a little higher then intended
- Collision added to a barbed wire fence next to a mission boundary
Survival Mark of the Eagle
- Fixed an issue where a stone wall couldn’t be vaulted over
- Improved collision with curbs to make them easier to walk over
18th March 2025
New Content
Purchasable Additional Content (included as part of the season pass)
- New DLC Mission: Vercors Vendetta
- New DLC Propaganda challenge: Pour Les Français
- New Weapons
- M1941
- Armaguerra OG-44
Free Content Redeemable from Stores
- Sniper Elite 5 Weapons – M.1903 + M1A1 Gov.
- Character Skins – Lieutenant Karl Fairburne + Field Jacket
Free Multiplayer Content
- Free New Multiplayer Map Castle: St. Raymond
- Free Sniper Elite 5 No Cross Map: Flooded Village
Fixes
General
- Fixed several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies.
- Fixed cases where Kill List Targets could become stuck in a permanent state of combat
- Various overlapping text issues resolved (localisation / text size)
- Fixed an issue where Harry’s Voice over dialogue did not play in Axis invasion when using phones
- Fixed an issue where the mission description for ‘End of the line’ mission was missing in Korean
- Fixed an issue where the translation for the Liberation skin description was missing in Japanese
- Fixed an issue in which the “Flameout Medal” would not unlock after killing Kruger with explosives
- Fixed an issue in which a no cross player could become hostile to team members after being downed
- Fixed an issue in which sabotaging the generator would not cause the timer to start the challenge
- Fixed an issue where weapon wheel text could overlap with other text when using a 4K monitor
- Fixed some incorrect text when achieving certain medals
- Fixed an issue in Axis invasion where the invasion state description would disappear when interacting with a workbench or restarting the level
- Fixed some issues with unconscious Kill List targets falling out of the playable space
- Fixed an issue where players could lose access to standard ammo
- Adjusted the unlock criteria text for the ‘Set to Blow’ Achievement/Medal to be more clear
- Fixed an issue where the Gaswaffen AI characters would display a duplicated helmet in kill cams
- Improved Sound Masking when destroying vehicles
Weapon Specific Bug Fixes
- Fixed an issue where unassisted rifle kills did not track kills made in iron sights
- Corrections to weapon stats for several weapons
- Made the unlock criteria for the ‘Classic Tommy’ Foregrip attachment more consistent
- Fixed an issue where the max ammo count would briefly display instead of the current ammo count
- Fixed an issue where some suppressors did not unlock after completing Propaganda missions (though players will need to re-complete the relevant propaganda mission to get the unlock to trigger)
- Gewehr 43 - Fixed an issue with the reload audio
- M1 Garand - Fixed an issue in which the SMG workbench was unlocking an M1 Garand attachment
- Lee No.4 - Fixed an issue where the overpressure magazine blocked iron sights
- Berthier 1916 - Fixed an issue where the Liberation Rifle wrap was not displaying correctly on all barrels
- Lebel Model 1886 - Fixed an issue with the bolt not getting pulled back fully
- Mas 44 - Corrected the position that the weapon sits when on the player character’s back
- Mosin-Nagant M91/30 - Added a safety check to mitigate an issue where players could complete the unlock criteria but not unlock the weapon. Affected players may need to complete a propaganda sniping mission again for this to unlock to trigger.
- UD-42 - Corrected the stats for the ‘Lightened and Blued’ barrel attachment
- Trench Gun - Fixed an issue where the weapon name would get truncated in the MP menu in certain languages
- Karabiner 98 - Fixed a few cases where the ‘Leather Hood’ attachment would display incorrectly when combined with other attachments and cosmetics
- M1918 BAR
- Fixed an issue where the overpressure barrel blocked iron sights
- Improved the look of the Liberation skin on this weapon
- Nagant M1895
- Fixed a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine in MP
- Fixed an issue where kills towards unlocking the Integral Suppressor were not being tracked correctly
- Model 1907
- Fixed an issue where parts of the weapon could become invisible
- Adjusted the recoil recovery whilst a scope is fitted
- M1912
- Fixed an issue where the incorrect master medal name was listed for the Oak Autumn Camo unlock
- Fixed an issue where the weapon could fail to unlock after meeting the unlock criteria
- MP.44 (temporary Weapon) – Fixed an issue where the audio was inconsistent between when the enemy fires the gun vs when the player fires the gun
Campaign
Behind Enemy Lines
- Fixed an issue in which enemies would continue chatting when unconscious
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various texture issues which appeared black
- Fixed issues in which the player’s movement was jittery coming down vines and stairs
Dead Drop
- Fixed an issue with the player falling through the map
- Fixed an issue in which players were seeing out of the map when in a specific doorway
- Fixed an issue with vaulting not working on a vine
- Fixed an issue with an invisible wall stopping players from shooting Gestapo in one location
- Fixed an issue in which if playing co-op, a joining player would not get the “File O’Facts” achievement if the host player picked up the last 3 files for the side objective
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an visual issue in which rock assets were appearing through a staircase wall
- Fixed issues in which the minimap was changing to the internal view when still traversing outside in two locations
- Fixed various issues with unnecessary cover
- Fixed an issue in which a section of the basement in “La Brasserie” had little light sources
- Removed an unnecessary unlock prompt that appeared on the safe door after igniting the satchel charge slowly
Sonderzuge Sabotage
- Fixed an issue in which Harry unlocked the penthouse door while facing a different direction
- Fixed an issue in which an AI holding a spotlight did not respond to the player
- Fixed an issue in which the Kill Target Claude La Ronde would get stuck in the environment, spin and then teleport
- Fixed an issue in which an AI’s spotlight would pass through the storage room wall
- Fixed an issue in which a co-op player would spawn inside a wall
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various texture issues (including a floating decal)
Collision Course
- Fixed an issue in which a certain grenade type could be picked up but could not be equipped
- Fixed various issues in which grenades would fall through the map if thrown
- Fixed an issue in which there was an invisible wall that prevented pushing the Kill Target Spiegel into the Dam
- Fixed an issue with a missing Exfiltration Point marker
- Fixed an issue in which “Lost it’s way Gnome” achievement would not unlock for an invading player
- Fixed an issue in which players could not go prone in the train station
- Fixed an issue with grass clipping into a building
- Fixed various texture issues (including an incorrect texture on a window)
- Fixed collision on stairs near the farmhouse
Devil’s Cauldron
- Fixed an issue in which players would get stuck on a platform next to the zipline in the U boat area
- Fixed an issue in which enemies would sink into the stairs
- Fixed an issue in which players could not ascend the stairs
- Fixed an issue in which players could not descend the cargo net
- Fixed an issue in which the Quarry Lake starting point intel/marker did not stay on the map long enough for players to find it
- Fixed an issue with missing cover
- Fixed an issue in which reinforcements truck coming from the exfil road would not move
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various floating asset issues (including a floating AI)
- Fixed various texture issues
Assault on Fort Rouge
- Fixed an issue in which Kill Target Uwe Schoene would not return to the fireplace
- Fixed an issue with a missing fence asset
- Fixed various in which grenades/explosives would either get stuck mid-air, or could not be thrown out of windows.
- Fixed various issues in which the player was unable to shoot out of windows
- Fixed an issue in which in a specific area enemies could shoot through the floor
- Fixed a watchtower stair issue in which players could not crouch and walk up
- Fixed an issue in which some ladders could be climbed up but not down
- Fixed various floating asset issues
- Fixed various texture issues
Lock, Stock and Barrels
- Fixed an issue in which the player could fall through the map near the coast path
- Fixed an issue in which AI were spawning in front of the invader
- Fixed an issue in which enemies could shoot through a staircase at the mansion
- Fixed an issue in which ammo could not be collected due to missing interaction
- Fixed an issue in which the leg animations would look broken when passing through a specific doorway
- Fixed an issue in which an objective marker did not disappear with the “Swift Hands” skill equipped
- Fixed an issue in which the incorrect ammo type was appearing near the Kill List Target
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed various unnecessary movement prompts
- Fixed various floating asset issues (including roof tiles and a truck floating)
- Fixed various texture issues
End of the Line
- Fixed an issue in which players were able to tag some non-destructible assets
- Removed an unnecessary movement prompt that meant the player got stuck on the lockers
- Fixed an issue with missing objective text
- Fixed an issue in which AI would get stuck on a staircase
- Fixed an issue in which the player could not climb down the barn ladder
- Fixed an issue in which there was AI stuck under the map
- Fixed an issue in which the player could not get up to a guard tower
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an issue with an overly dark room
DLC: Lights, Camera, Achtung!
- Fixed an issue in which the player could fall through the map near the Radio Comms
- Fixed an issue in which Hitler would stay indoors
- Fixed an issue with a spawner for invading players
- Fixed an issue in which explosive ammo could not be picked up
- Fixed an issue in which the “Challenge Unlocked” pop up text after picking up the Propaganda poster was incorrect
- Fixed an issue in which “Hawker” was not capitalised in outro text
- Fixed an issue in which some bottles could not be collected
- Fixed various texture issues
- Corrected medal description for ‘That’s a Wrap!’ medal
Propaganda
La Résistance
- Fixed an issue with a vine that was not climbable
- Fixed an issue in which some cars did not act as cover
- Fixed various issues with inaccessible items
- Fixed an issue with an unclaimable vine
- Removed unnecessary movement prompts
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various misaligned or floating assets
- Fixed various texture issues
Le Sniper
- Fixed various texture issues
Libération
- Fixed an issue with a misaligned medkit and ammo box
Prendre Le Maquis
- Fixed an issue in which the player would fall through a bridge
- Fixed an issue in which an AI would get stuck in the environment, spin and then teleport
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed unnecessary movement prompts
- Fixed various misaligned or floating assets
La Voix Du Maquis
- Removed an invisible wall
Pour Une France Libre
- Fixed an issue in which players were able to get extra time without fulfilling the criteria (wrong weapon types)
- Fixed an issue in which the player was able to get out of bounds
- Fixed an issue with the player being able to get on top of a destroyed truck, to appear floating
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various floating assets
Multiplayer
General
- Fixed an issue where the Otto Kruger skin could not be tagged properly
Deathmatch Rail Yard
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed unnecessary movement prompts
Deathmatch Alpine Resort
- Fixed an issue in which the map size was inconsistent
No Cross River Front
- Fixed an issue in which the player fell through a staircase
- Fixed an issue with lighting popping in and out
- Fixed various texture issues
No Cross Alpine Gorge
- Fixed an issue with missing map markers
- Fixed an issue in which the player character would move strangely on tower stairs
- Fixed an issue where the characters leg animations would look broken when traversing in certain areas
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Removed unnecessary movement prompts
- Removed unnecessary cover prompts
- Fixed issues with a missing cover prompt
- Fixed an issue with lighting popping in and out in the Pump House
- Fixed various texture issues
- Fixed various misaligned or floating assets
- Fixed lighting issues in which rooms were overly dark
- Fixed an issue in which the Garrison Balcony was overly lit
- Fixed various issues with lighting popping in and out
Survival
General
- Fixed an issue where the map could display command post locations incorrectly and the player could spawn in the wrong location when swapping between survival maps
- Fixed an issue in which completing Pest Control would not increase the Survivalist medal
Mark of the Eagle
- Fixed an issue in which the player would fall through the map after being downed
- Fixed an issue in which AI could spot and shoot the player through a wall near the Military Depot
- Fixed an issue in which a tank got stuck in an out of bounds area
- Fixed various texture issues
- Fixed various misaligned or floating assets
Fortress Command
- Fixed an issue in which a player could go out of bounds
- Fixed various issues with AI getting stuck (inside a building or under stairs)
- Removed various unnecessary movement prompts
- Fixed various texture issues
- Fixed various misaligned or floating assets
25th February 2025 - Hotfix
Fixes
- Fixed a memory issue that led to various crashes
- Fixed a crash caused by AI
- Fixed issues with extra magazines appearing on the:
- Lee Enfield
- ZK-420S
- Fixed an issue with a misaligned barrel on the M1918
- Fixed an issue with the mission description for Devil’s Cauldron
- Fixed an issue with Propaganda medals not appearing as achieved on the Propaganda Mission Select screen
18th February 2025
New Content
- Free all-new Alpine Gorge No Cross map
- Free Sniper Elite 5 classic Pest Control Survival map
- Free Sniper Elite 5 classic Alpine Resort Deathmatch map
Fixes
General
- On PC, mouse and keyboard settings affecting performance and FPS issues have been resolved - this was most commonly reported during Kill Cams
- Issue with the player spawning with a low number of bullets has been resolved
- Weapon unlock issues resolved for the K98
- Fixed weapon visual issues for M1935 and M1911
- Improvements to the quality of the localisation
- Fixed an issue with the inventory which resolved:
- Key items some being unusable after picking up
- Pickups sometimes registering as the wrong item type
- Harry’s contextual dialogue has been reduced to make him less chatty - this does not affect mission specific dialog
- Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
- Fixed an issue in which players were not able to pick up the K98 after being dropped by enemies
- Fixed an issue with some weapons not appearing on the back of certain character skins
- Various UI improvements (fixing overlapping text)
- Improvements to game stability on all platforms
Mission 1 - Behind Enemy Lines
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an issue with enemies shooting through a wall
- Removed unnecessary traversal prompts
- Fixed an issue in which tutorial pop ups were reappearing
- Visual improvements to cutscenes
- Water has been improved
Mission 2 - Dead Drop
- Fixed an issue with a window that could not be climbed through
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed various objects that were floating
- Fixed issue with the eagle at the top of the fort not breaking
- Fixed issues with invisible walls blocking throws
- Fixed a dialogue event issue
- Fixed various texture issues
- Fixed a number of staircase clipping issues
Mission 3 - Sonderzuge Sabotage
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed tagging issues with explosive barrels
- Fixed an issue with Claude De Ronde leaving the kill area
- Fixed an issue with enemies shooting through a wall
- Improved player messaging for “Search for Clues on the Superweapon” objective
- Fixed various assets that were floating
- Fixed various texture issues
Mission 4 - Collision Course
- Fixed unclimbable vine
- Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
- The visual quality of the water has been improved
Mission 5 - Devil’s Cauldron
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed unclimbable net and ladder
- Fixed an issue with a seam allowing the player to see out of play space
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
Mission 6 - Assault on Fort Rouge
- Fixed issue in which NPC’s were spawning on top of each other
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed cover at Fortress Gate
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed missing VFX impact issue
- Fixed various texture issues
- Fixed various assets that were floating
- Lighting has been improved in the abbey
Mission 7 - Lock, Stock and Barrels
- Player will now not time out of the opportunity to poison the cup in the Kill List challenge
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed a floating objective marker
- Fixed various texture issues
- Fixed various assets that were floating
- Minimap switching issues resolved
- Missing satchel charge VFX resolved
Mission 8 - End of the Line
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various objects that were floating
- Fixed various texture issues
- Fixed an issue with enemies being able to unlock the workbench door from an unintended side leaving the padlock floating
Mission 9 - All or Nothing
- Fixed asset clipping
- Fixed enemy scope glint being visible through a building
Target Furher - Lights, Camera, Achtung
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed an issue in which special ammo only provided 1 bullet
- Fixed various texture issues including an instance of being able to see out of world.
- Fixed various assets that were floating
- Fixed an issue with enemies being alerted through walls
- Fixed an issue with an incorrect key binding prompt
Multiplayer
General
- Fixed an issue in which players were able to roll “torpedo” out of No Cross maps
- Fixed an issue in which players could still shoot after being killed in multiplayer modes
No Cross - River Front
- Fixed various asset clipping and texture issues
- Fixed an issue in which a player would instantly die if they went too close to a door in the basement
- Fixed exploit where second level of hotel was accessible
Deathmatch - Rail Yard
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Deathmatch - Destroyed Town
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Minimap abrupt behaviour fixed
Deathmatch - Chateau Grounds
- Fixed a collision issue in which the player got stuck near the balcony
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various asset clipping and texture issues
Survival - Mark of the Eagle
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Survival - Fortress Command
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
10th February 2025 - Hotfix
Fixes
- General performance improvements
- Visual fixes for some menu components