12th December 2023
Watch our Community update video here!
Fixes
General
- Height calibration will no longer cause the player to get stuck at crouch level height when removing the headset and placing it on lower ground
- ProTube haptic pistol now responds when firing the practise Panzerfaust in the tutorial
- SFX from ProTube haptic pistol now present when reloading the M1 Garand, and the bolt for the M1A1 Gov submachine gun
- bHaptics Haptic feedback now present in the Tactosy Haptic Arm sleeves when pulling back the bolt for the M1 Garand Rifle, using melee, when using/in proximity to any of the training explosives, using Pistols/Sidearms and climbing a ladder manually
- Grenades cannot damage player and enemies through wall
- Button text no longer clips over button sides upon finishing a mission
- Framerate improved in “Clipping the Wings”
- All snowballs can be picked up and thrown
- Resolution detail improved on the Stone Eagles across the game
- Framerate improved in “Bringing Down the Beast”
- Objective reminder SFX no longer loops when player presses the Oculus button
- Enemy weapons no longer float when player loads checkpoint after killing them
- Framerate drops fixed in the final combat segment at the end of “Setting the Trap”
- The sound masking icon is now more visible in snowy areas
- Gap between hand and object no longer observed when picking up a bottle
- The Kill Cams are now lighter when triggered in the darker areas on the map
- Values now reflect on the volume slider after selecting the 'Restore Default' option in the options menu
- User doesn’t need to reach so far down to retrieve objectives from dead bodies
- Enemy AI now throw the grenade towards the player after pulling the pin of the grenade during gameplay
- Improvements to Chinese localisation
- General Bug Fixes and Improvements
Tutorial
- Floating speaker no longer observed near the grenade/explosive tutorial range
- Orange indicator lights highlighting the corresponding Quest controller buttons for movement/rotate are now more visible against the snow
- M1911 is no longer misaligned with the wooden rack present inside the loadout shed
- Tutorial text shown whilst in scoped rifle view is no longer distorted by fisheye lens effect
Partisan HQ
- Player can no longer clip through interaction box present in the SMG and pistol range tutorial
- Inconsistent texture no longer appears on the wooden beams supporting the windows present on the exit house
Farmhouse
- Polygons no longer observed when viewing the fireplace
- Player can no longer float above the chair in the dining room
- Player can no longer see snow and haze inside the house
Shooting Range
- 'Return to mission area' error message no longer remains on screen when barn becomes accessible
- “Pick Up The Rifle" prompt for the rifle no longer disappears too quickly
Sabotage and Secrets
- Enemy AI no longer spawns in view of the player near the end of the mission
- The location and date which shows at the beginning of the level is now more visible against a snowy background
- Seagull and Ocean SFX now features as expected throughout the level
- Snow is no longer observed inside of the truck that arrives at the end of the level
- Player can no longer see guard spawn in when the doors open after blowing up the Naval Gun
Assassination by Moonlight
- Player can no longer clip through cabinets and vases in the villa’s main hall
- Game no longer freezes and fails to save when using checkpoints
- The objective UI marker no longer remain above the tent after killing the officer located there
- Player can no longer see out of world near the tent Leonhardt is in
- Correct footstep SFX now plays when player walks through snow outside General Leonhardt's tent
- Guards can no longer shoot the player through the front upper walls of the villa
- If the players drops their weapon at the start of Assassination by Moonlight, their weapon will no longer fall through the terrain
- Obtaining the code from Officer Leonhardt’s dead body is now less awkward, and more accessible
- User can no longer clip through the armchair within Leonhardt's office
Two Birds One Stone
- Enemy AI will now patrol and move as expected
- Several of the lights that line the runway are now emitting light in their surrounding area
- AI can no longer be observed clipping into each other and animating simultaneously
- Player can no longer clip through the wooden boxes present inside the hangar
- Enemy AI will now react after being melee attacked while crouching in the front of wooden boxes near the staircase of the hangar
- Patrolling soldier now detects the player through large central tank in bunker
- Player now no longer hops inappropriately while walking on the path present in front of the metal staircase
- Enemies and weapons no longer appear to glow unnaturally whilst navigating the underground tunnels
Clipping the Wings
- AI infantry in the watchtower will no longer desert location after firing a single shot
- The Horten plane can now be damaged with pistol or secondary gunfire
- Horten cockpit is no longer unmanned whilst landing on the runway
- Horten plane now no longer moves unusually when traversing across the runway
- Landing gear wheels now appear attached to the prototype plane
- The location and date which shows at the beginning of the level is now more visible against a snowy background
- Horten plane SFX now correctly resembles two jet engines rather than imitating a propeller engine
- Player can no longer see the enemy spawn inside the hangar before opening the doors
- If the player shoots the Horten airplane out of the sky and leaves the checkpoint before the plane is destroyed, the objective marker now no longer skips and enemy AI will now shoot as expected
- Enemy AI no longer spawns in the player's view with floating pistol after reloading save
- Game no longer freezes and fails to save when using checkpoints
- The prompt instructing the player to try and take down the plane at the end of the runway no longer plays incorrectly when the player successfully destroys the target before this point
- Player will now receive the correct score after destroying a truck carrying enemy AI by shooting the Horton plane
- The ‘Save failed: Nearby Enemies’ will now pop up as expected at first checkpoint radio
- The correct subtitles and audio will now play if the player shoots the landing aircraft quickly in the mission
Sabotage and Secrets
- Explosion radius fix for Coastal Gun which will now kill the player as expected if they stand too close
- Player will no longer get thrown out of bounds after moving up the sloped area near the turret gun
- Radio checkpoint is now more reachable for those players playing in less open spaces
- Weapons can no longer be observed clipping through the floor near the spawn area
Setting the Trap
- Teleport destination is now more visible in the snow
- The central teller mine can no longer be placed before the area is clear or satchel is planted
- Players can no longer see the plane spawn in and it now moves as expected
- Game no longer freezes and fails to save when using checkpoints
Bringing Down the Beast
- Erratic movement is no longer observed on tank's barrel when the player approaches
- Tank will no longer float mid-air after being destroyed by teller mines
- When grabbing a lower rung of the ladder to climb, the player will move upwards as intended, rather than be teleported to the bottom as if climbing down
- The correct shooting animation including smoke and fire, can now be observed on every alternate tank projectile
- Enemy AI will now react to the player’s visual presence more frequently if they’re exposed
- The interaction prompt to loot the Tank Commander is now more accessible
- When the tank arrives, the player will now receive a visual marker to accompany the Shoot the Explosive! Objective and to indicate where the explosive is located
- Tank will no longer pre-emptively brake on top of the mines before they blow up
- Engine sounds can no longer be observed upon loading into the mission
- The location and date which shows at the beginning of the level is now more visible against a snowy background
Führer's End
- AI faster to enter combat
- AI standing in stairwell exit are more likely to be accurately alerted to player
- Snow on the wall clips have been removed
- Enemy AI does not appear and disappear with the player character's movement on the staircase located in the area
- Escape objective marker now appears after completing the objective during the gameplay
- Hitler and his decoys do not despawn as soon as they are killed
- Inconsistent lighting on items in the same place in the wine cellar have been changed
- Loud breaking sound observed at mission start has been removed
- Objective now appears after player completes the "Infiltrate the castle" objective
- Officer AI improved and will now more accurately be alerted to player
- Rifles cannot fall through floor by "Reach the upper Level" objective
- Hitlers behaviours are improved when they have been idle too long, Parkinsons easier to spot and injured arm easier to spot
- Footsteps sounds are improved
- Player can now no longer shoot and kill Hitler through walls
Last Stand
- Final dialogue on completing game mode now plays in full, and sounds are improved
- Automatic enemy marker correctly marks enemies during wave 2
- Lantern does not clip with ground near the tree present inside the mausoleum
- Final remaining enemies in each wave are now automatically tagged
- Blue textures removed from railings
- Wall textures of the large mausoleum improved
- Two enemy Snipers no longer spawn in the same location incorrectly
Sniper Hunt
- Player can no longer get shot through metal railings
- In the area with the overturned truck, the player can no longer drop their weapon and observe it floating above ground
- Missing objects noticeable by their shadows are now no longer missing near the docks
- Picture frame in Veteran's office now has picture
- Severe FPS drops no longer observed when looking down a rifle scope from the third vantage point
- Wooden Crate doesn’t clip with the door frame and wooden crate located on the roof of the control building
- Train Carts do not clip with the railway tracks present outside the parking area of the base building located in the area
- Players can no longer clip through furnishings or consoles/control panels on the second floor of the control room building
Weapons
- M1 Garand no longer clips through enemies during melee kills
- The Panzerfausts firing lever is no longer missing
- K98K scope position now faces forwards
- M30 Drilling shotgun barrel melee now works when hitting AI
- Pistol Rack does not clip into wooden box next to it
- White text is now more visible against snow when reloading the Webley MKVI and the Double-Barrelled Shotgun
- Player now properly holds Sten Gun mag when it is removed
- Webley MK revolver VI Vibration fixed when player fires continuously
- Golden Camo and textures on all weapons improved
- Sniper Rifle scope now highlights primed satchel charge